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Search found 133 matches
- Nov 5th, '17, 09:03
- Forum: Bugs and issues
- Topic: Can not quick buy items
- Replies: 2
- Views: 4373
Re: Can not quick buy items
Yeah, seconding this, this is an issue. Actually, you can, but the items go to other players' couriers. I wondered for a long while why an item I bought got inside the inventory of another player's courier, it seems that quick buy is the source of the problem. I could not deal with this with very st...
- Nov 5th, '17, 08:55
- Forum: General
- Topic: DotA v6.89a Allstars [Out of beta]
- Replies: 745
- Views: 246004
Re: DotA v6.88X Allstars [We're still beta guys]
Just gotta suggest a solution that might be a shit solution: Make EVERY stun have different interaction to Morphling from other heroes For Morphling, all stuns would just render him immobile, make him unable to turn, disarm and mute items and unable to cast all skills EXCEPT for Morph (very much lik...
- Nov 5th, '17, 08:42
- Forum: General
- Topic: DotA v6.89a Allstars [Out of beta]
- Replies: 745
- Views: 246004
Re: DotA v6.88X Allstars [We're still beta guys]
Is it really impossible make Morphling's Morph close to Dota 2? I mean just a simple toggle of Morph that is not right-clickable and still able to be used when stunned. At least make click of Morph not interrupt movements/casting of skill if possible. Or, is it really just the extent of WC3 engine? :(
- Nov 5th, '17, 08:31
- Forum: General
- Topic: DotA v6.89a Allstars [Out of beta]
- Replies: 745
- Views: 246004
Re: DotA v6.88X Allstars [We're still beta guys]
Lan Nguyen wrote:U can check my last post in general to check the skills
Do you mind making a test map with your said MK? Last time I saw it, it still requires MANY refining.
- Nov 5th, '17, 08:29
- Forum: General
- Topic: DotA v6.89a Allstars [Out of beta]
- Replies: 745
- Views: 246004
Re: DotA v6.88X Allstars [We're still beta guys]
Please fix interactions of certain skills to Riki's ss: - Puck's Waning Rift - Enigma's Black Hole - Silencer's Global Silence - (Maybe some other aoe's and Magnus' Reverse Polarity) If I'm not wrong, the first 3 (not just them but for every skills in the game) shouldn't do anything to Riki (as he i...
- Oct 25th, '17, 23:28
- Forum: Suggestions
- Topic: A new channel
- Replies: 29
- Views: 9448
Re: A new channel
https://www.youtube.com/watch?v=qGP2oUiH3tU Wow. Very nice skills. Such masterpiece. Awesome job. srsly there's no person in the whole world who can outcode draco so dont waste your time and do not disgrace yourself. nothing personal To be fair, it is not even finished and your Primal Spring is out...
- Oct 22nd, '17, 22:52
- Forum: Bugs and issues
- Topic: Game crashes after its over
- Replies: 5
- Views: 4674
Re: Game crashes after its over
Game closes itself to prevent the crash later, on the next loading. Thats intended crash. Use -es chat cmd to enable autoselection back Ah ok, so this crash is intentional, thou what do you mean by "-es command to enable autoslection" ???, anyways thanks Albeit a little late, but it is me...
- Oct 21st, '17, 21:49
- Forum: Bugs and issues
- Topic: Alchemist invulnerable to all stuns (BUG)
- Replies: 4
- Views: 3682
Re: Alchemist invulnerable to all stuns (BUG)
That is some nasty bug.
- Oct 20th, '17, 03:24
- Forum: General
- Topic: Monkey king skills
- Replies: 9
- Views: 4630
Re: Monkey king skills
Also, make a map with fog of war to test visibility.
- Oct 19th, '17, 11:34
- Forum: General
- Topic: Monkey king skills
- Replies: 9
- Views: 4630
Re: Monkey king skills
Nice progress on MK. Would be better if when Tree Dance click on tree be like WC3 workers (peon, wisp, etc.) when right-clicking a tree so you get that nice blinking light confirmation and yellow circle sorrounding the tree. Also make the Primal Spring be able to be cancelled through stop not just m...
- Oct 18th, '17, 19:29
- Forum: Bugs and issues
- Topic: Game crashes after its over
- Replies: 5
- Views: 4674
Re: Game crashes after its over
so that's why auto-closes every game.. might as well mention about the riki bug, i think it is when i got silenced by puck during ss chanelling. riki is immobilized (but can turn) after ss duration (or when i moved? can't remember). didn't try to tp and typed the -unstuck chat cmd instead and i was ...
- Oct 12th, '17, 14:53
- Forum: Suggestions
- Topic: Suggestions
- Replies: 15
- Views: 5479
Re: Suggestions
There are always flaws in balance, as it's literally impossible to create any kind of balance between so many variables. Surely I did some non-dota2 changes, like I got rid of Orbs much earlier than they did (7+). There are always things to improve, but it's very fragile system with tons of unfores...
- Oct 12th, '17, 12:52
- Forum: Suggestions
- Topic: Suggestions
- Replies: 15
- Views: 5479
Re: Suggestions
hmmm no replies... ok, can we discuss the diffusal blade suggetion? honestly i dont even see whats bad in that suggestion, its not balance related or anything, its just another thing that icefrog never "fixed" (not being able to get rechages after u lose them). The point in Diffusal Blade...
- Oct 12th, '17, 12:43
- Forum: Suggestions
- Topic: Suggestions
- Replies: 15
- Views: 5479
Re: Suggestions
No. Reading this made me cringe. Please just give respect to the legacy Dota 1 (and Dota 2 alike) and never mention it again. Just understand that all balances/changes in the map (albeit a little not inclined) are according to Dota 2 patches. I think it is already balanced, it is just dependent on t...
- Oct 8th, '17, 12:56
- Forum: General
- Topic: DotA v6.89a Allstars [Out of beta]
- Replies: 745
- Views: 246004
Re: DotA v6.88N Allstars [We're still beta guys]
once you caught up to dota 2 latest patch, would you consider working on compatibility with 1.28 or later? cannot be done in reasonable time, like I said, blizz did their best to broke up everything ever achieved in wc3 modding community with their patches that is sad.. well i just hope the stable ...
- Oct 7th, '17, 13:44
- Forum: General
- Topic: DotA v6.89a Allstars [Out of beta]
- Replies: 745
- Views: 246004
Re: DotA v6.88N Allstars [We're still beta guys]
once you caught up to dota 2 latest patch, would you consider working on compatibility with 1.28 or later?
- Sep 30th, '17, 12:09
- Forum: General
- Topic: Sun Wukong [Monkey King]
- Replies: 14
- Views: 11807
Re: Sun Wukong [Monkey King]
Lan Nguyen wrote:Yeah.i've coded 3 skills of him.ư
wow really? good job man!
- Sep 30th, '17, 02:01
- Forum: General
- Topic: Sun Wukong [Monkey King]
- Replies: 14
- Views: 11807
Re: Sun Wukong [Monkey King]
if you have read it, is it possible to code mk to behave as in dota 2? (like if youre an opponent to mk, u can still see a glimpse of him when he jumps between trees). rather than really attaching to the tree, maybe just make him an immovable flying unit above a tree (i don't know if he will be visi...
- Sep 29th, '17, 17:21
- Forum: General
- Topic: Sun Wukong [Monkey King]
- Replies: 14
- Views: 11807
Re: Sun Wukong [Monkey King]
Lan Nguyen wrote:Sun wukong is invisible when he stand on the tree right?
just refer to this dude.. i just read it and shit's too complex
edit: forgot link
https://dota2.gamepedia.com/Monkey_King
- Sep 22nd, '17, 05:45
- Forum: General
- Topic: DotA v6.89a Allstars [Out of beta]
- Replies: 745
- Views: 246004
Re: DotA v6.88N Allstars [We're still beta guys]
Aceroo wrote:youre latest release says map is too big im running 1.26?, how can i run the map 6.88t6?
And you may be confused by the instructions (I was), just simply extract the .mix file to your WC3 directory.