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DotA v6.89 Allstars [Выходим из беты]

Разные беседы на тему DotA, её обсуждение и прочая.
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DracoL1ch
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Re: DotA v6.88g Allstars [Beta guys] :govnokod:

Postby DracoL1ch » Feb 24th, '17, 17:32

http://d1stats.ru/files/temp/DotA%20All ... 6.88h2.w3x
нужно попробовать на прочность, все реплеи с дропами кидайте сюда, у меня появилась штука для дебага на лету


Fixed Duel bonus damage increases multiplicatively
Fixed Moment of Courage only triggers on hero attacks
Fixed Lunar's Blessing didn't grant Moonrider bigger night vision
Fixed Raindrop always had a single charge
Fixed Meld being interrupted too quickly if the target been behind the hero
Fixed Meld affecting ward-like units
Fixed Craggy Exterior damaging Tiny instead of the attacker
Fixed Drunken Haze had no visual debuff
Fixed Night Stalker's Void had no slow effect and tooltip clarified
Fixed Burning Spears malfunction
Walrus Kick can now target Roshan but won't move him
Walrus Kick now moves the target smoothly
Fixed Geomagnetic Grip behavior with Aghanim Scepter and w/o it
Fixed Geomagnetic Grip interaction with Linken's Sphere (it doesn't block the spell at all)
Fixed neutral's behavior when affected by Berserker's call
Fixed Battle hunger damage being outdated (less than stated)
Fixed Culling Blade provided bonus MS/AS even for creep kill
Fixed some spells didn't provide shared vision
Fixed level 2 Wolves had no Cripple
Improved Shapeshift response time on morphing back
Fixed Powershot doesn't draw aggro
Fixed Powershot didn't benefit from Lense's bonus range
Fixed Untouchable bug when attacked by neutral creeps
Fixed Hand of God target's filter and missing FX
Fixed Chakra Magic affecting item's cooldown
Fixed Troll's Bash always being level 1
Fixed Stasis Trap malfunction
Fixed Enfeeble lvl 4 had incorrect damage penalty
Fixed damage amplifiers malfunction
Fixed Life Drain had no visual when casted on non-hero
Fixed Orchid didn't deal it's bonus damage
Fixed Bloodthorn didn't deal it's bonus damage on non-heroes
Fixed Lotus Orb not reflecting some item abilities (Disarm/Ethereal Blast/Bloodthorn/Force Staff). Medallion of Courage & Solar Crest shouldn't be blocked by Linken or Lotus orb.
Fixed interaction between Lotus Orb and Sunder, Life Break, Viscous Nasal Goo, Open Wounds
Added Aghanim for Oracle and Storm
Untouchable's hotkey moved from N to E
Fixed possible bug with randoming and picking the same hero simultaneously
Added sound effects to Naga's Mirror image, Doppelganger, Searing Chains, Replicate, all kind of Impales, Homing Missile, Phantasm, Manta Style, Dark rift, Shock Wave, Empower, Land mines, Wrath of Nature, Arc Lightning, Fade Bolt, Mjollnir/Maelstrom, Carrion Swarm
Reverted previous Moment of Courage change
Fixed Frost Armor slowing down tower's attacks
Fixed Ether Blast interaction with Lotus Orb

Sleight of Fist no longer count invulnerable units as valid targets
Fixed Battle Hunger getting stuck on Axe if the target dies
Added visual effect for Untouchable debuff
Fixed Chain frost (upgraded) always being level 1
Fixed Terrorblade's base armor being outdated (6.87 change)
Song of the Siren, End Song of the Siren, Hoof Stomp, Time Dilation, Global Silence, Hand of God, Starfall, Moonlight Shadows, Berserker's Call, Waning Rift, Insatiable Hunger, Battery Assault, Howl, Release Illuminate, Darkness, Reflection, Conjure Image, Thunder Clap no longer interrupts last caster's order (means unit will keep running after finishing casting instead of standing still)
Creeps collision size reverted
Fixed Ignite not dealing AoE damage
Fixed Ignite multicast target priority
Fixed Ignite not being dispellable properly
Fixed Mjollnir's Static Charge being broken
Static Charge now follows pseudo-random
Fixed Moment of Courage lifesteal
Fixed Sun Ray keep working while Phoenix being hidden
Wips's Spirits now blows up on collide with creep-heroes
Fixed visual effects on Medusa when using Stone Gaze
Exorcism and The Swarm no longer triggers Reactive Armor
Reverted last Culling Blade fix (dota2 wiki didn't provide that kind of info)
New visuals: Enfeeble, Static Storm, Kinetic Field, Light Strike Array, Sunstrike, Crimson Guard, Lotus Orb, Refraction, Impetus, Firefly, Flame Guard, Coup de Grace, Mana Shield
Fixed Tornado didn't deal damage if the enemy stand way too far away
Fixed Charge of Darkness sound & visual bug
Added sound effect on bounty rune pickup
Fixed Razor attack animation missing under some attack effects
Fixed Death Coil learn tooltip
Fixed Aghanim missing icon with -ii enabled
Adaptive Strike pushes smoother
Fixed upgraded Macropyre didn't deal damage if lasts too long
Fixed visual issues with Battle Trance
Added custom tint to the Rapier on the ground
Fixed Poison Sting debuff lasts too long
Fixed bug when Meld didn't trigger if you click on the target more than once
Fixed bug when Meld took way too much time to start attack if not clicked more than once
Fixed Refraction shield being always visible

hul]
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Re: DotA v6.88g Allstars [Beta guys] :govnokod:

Postby hul] » Feb 24th, '17, 18:10

визаулка на ульте тралла теперь не новая, а отсутствующая

то же на лотус орбе, рефракшн ланаи только на ручках у нее, так и должно быть?
Last edited by hul] on Feb 24th, '17, 18:20, edited 1 time in total.

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Re: DotA v6.88g Allstars [Beta guys] :govnokod:

Postby Karhstain » Feb 24th, '17, 18:20

viewtopic.php?p=11466#p11466
эффекты от блайт стоуна и дезоля перебивают друг друга
маелстромы и мьёлниры должны работать по типу башера и абиссала, только один
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Loki
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Re: DotA v6.88g Allstars [Beta guys] :govnokod:

Postby Loki » Feb 24th, '17, 18:43

hul] wrote:визаулка на ульте тралла теперь не новая, а отсутствующая
то же на лотус орбе, рефракшн ланаи только на ручках у нее, так и должно быть?

в сингле всё это видно, реплей давай
Karhstain wrote:эффекты от блайт стоуна и дезоля перебивают друг друга
маелстромы и мьёлниры должны работать по типу башера и абиссала, только один

Лич знает про блайфстоун, не знаю почему не меняет
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Re: DotA v6.88g Allstars [Beta guys] :govnokod:

Postby kolyabaratrum » Feb 24th, '17, 18:50

culling blade акса не уходит в кд если убить крипа с хп ниже порога

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Re: DotA v6.88g Allstars [Beta guys] :govnokod:

Postby Karhstain » Feb 24th, '17, 18:53

phpBB [video]

не работает
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hul]
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Re: DotA v6.88g Allstars [Beta guys] :govnokod:

Postby hul] » Feb 24th, '17, 19:20

Loki wrote:в сингле всё это видно, реплей давай

visual.w3g
(7.55 KiB) Downloaded 201 times

https://www.youtube.com/watch?v=_aXJt37W-TY
смотрите восхищайтесь наслаждайтесь

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Re: DotA v6.88g Allstars [Beta guys] :govnokod:

Postby Loki » Feb 24th, '17, 19:49

дада понял, в карте не хватает файлов
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Re: DotA v6.88g Allstars [Beta guys] :govnokod:

Postby DracoL1ch » Feb 24th, '17, 20:31

kolyabaratrum wrote:culling blade акса не уходит в кд если убить крипа с хп ниже порога

d2 same

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Re: DotA v6.88g Allstars [Beta guys] :govnokod:

Postby Enemy1PK » Feb 24th, '17, 21:36

Какие правила для игры? нужен ли бот на каком либо слоте или например играть только через лан можно.
я хз где можно нормально сыграть

hul]
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Re: DotA v6.88g Allstars [Beta guys] :govnokod:

Postby hul] » Feb 24th, '17, 21:43

опять жирные крипы через которых хуй пройдешь :(
#личпридумайкостыль

у скана звук исчез (или его и не было)

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Re: DotA v6.88g Allstars [Beta guys] :govnokod:

Postby DracoL1ch » Feb 25th, '17, 00:04

Enemy1PK wrote:Какие правила для игры? нужен ли бот на каком либо слоте или например играть только через лан можно.
я хз где можно нормально сыграть

правила? нет правил, как хочется, так и можно сыграть

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Re: DotA v6.88g Allstars [Beta guys] :govnokod:

Postby DracoL1ch » Feb 25th, '17, 01:39

DracoL1ch wrote:http://d1stats.ru/files/temp/DotA%20Allstars%206.88h2.w3x
нужно попробовать на прочность, все реплеи с дропами кидайте сюда, у меня появилась штука для дебага на лету


Fixed Duel bonus damage increases multiplicatively
Fixed Moment of Courage only triggers on hero attacks
Fixed Lunar's Blessing didn't grant Moonrider bigger night vision
Fixed Raindrop always had a single charge
Fixed Meld being interrupted too quickly if the target been behind the hero
Fixed Meld affecting ward-like units
Fixed Craggy Exterior damaging Tiny instead of the attacker
Fixed Drunken Haze had no visual debuff
Fixed Night Stalker's Void had no slow effect and tooltip clarified
Fixed Burning Spears malfunction
Walrus Kick can now target Roshan but won't move him
Walrus Kick now moves the target smoothly
Fixed Geomagnetic Grip behavior with Aghanim Scepter and w/o it
Fixed Geomagnetic Grip interaction with Linken's Sphere (it doesn't block the spell at all)
Fixed neutral's behavior when affected by Berserker's call
Fixed Battle hunger damage being outdated (less than stated)
Fixed Culling Blade provided bonus MS/AS even for creep kill
Fixed some spells didn't provide shared vision
Fixed level 2 Wolves had no Cripple
Improved Shapeshift response time on morphing back
Fixed Powershot doesn't draw aggro
Fixed Powershot didn't benefit from Lense's bonus range
Fixed Untouchable bug when attacked by neutral creeps
Fixed Hand of God target's filter and missing FX
Fixed Chakra Magic affecting item's cooldown
Fixed Troll's Bash always being level 1
Fixed Stasis Trap malfunction
Fixed Enfeeble lvl 4 had incorrect damage penalty
Fixed damage amplifiers malfunction
Fixed Life Drain had no visual when casted on non-hero
Fixed Orchid didn't deal it's bonus damage
Fixed Bloodthorn didn't deal it's bonus damage on non-heroes
Fixed Lotus Orb not reflecting some item abilities (Disarm/Ethereal Blast/Bloodthorn/Force Staff). Medallion of Courage & Solar Crest shouldn't be blocked by Linken or Lotus orb.
Fixed interaction between Lotus Orb and Sunder, Life Break, Viscous Nasal Goo, Open Wounds
Added Aghanim for Oracle and Storm
Untouchable's hotkey moved from N to E
Fixed possible bug with randoming and picking the same hero simultaneously
Added sound effects to Naga's Mirror image, Doppelganger, Searing Chains, Replicate, all kind of Impales, Homing Missile, Phantasm, Manta Style, Dark rift, Shock Wave, Empower, Land mines, Wrath of Nature, Arc Lightning, Fade Bolt, Mjollnir/Maelstrom, Carrion Swarm
Reverted previous Moment of Courage change
Fixed Frost Armor slowing down tower's attacks
Fixed Ether Blast interaction with Lotus Orb

Sleight of Fist no longer count invulnerable units as valid targets
Fixed Battle Hunger getting stuck on Axe if the target dies
Added visual effect for Untouchable debuff
Fixed Chain frost (upgraded) always being level 1
Fixed Terrorblade's base armor being outdated (6.87 change)
Song of the Siren, End Song of the Siren, Hoof Stomp, Time Dilation, Global Silence, Hand of God, Starfall, Moonlight Shadows, Berserker's Call, Waning Rift, Insatiable Hunger, Battery Assault, Howl, Release Illuminate, Darkness, Reflection, Conjure Image, Thunder Clap no longer interrupts last caster's order (means unit will keep running after finishing casting instead of standing still)
Creeps collision size reverted
Fixed Ignite not dealing AoE damage
Fixed Ignite multicast target priority
Fixed Ignite not being dispellable properly
Fixed Mjollnir's Static Charge being broken
Static Charge now follows pseudo-random
Fixed Moment of Courage lifesteal
Fixed Sun Ray keep working while Phoenix being hidden
Wips's Spirits now blows up on collide with creep-heroes
Fixed visual effects on Medusa when using Stone Gaze
Exorcism and The Swarm no longer triggers Reactive Armor
Reverted last Culling Blade fix (dota2 wiki didn't provide that kind of info)
New visuals: Enfeeble, Static Storm, Kinetic Field, Light Strike Array, Sunstrike, Crimson Guard, Lotus Orb, Refraction, Impetus, Firefly, Flame Guard, Coup de Grace, Mana Shield
Fixed Tornado didn't deal damage if the enemy stand way too far away
Fixed Charge of Darkness sound & visual bug
Added sound effect on bounty rune pickup
Fixed Razor attack animation missing under some attack effects
Fixed Death Coil learn tooltip
Fixed Aghanim missing icon with -ii enabled
Adaptive Strike pushes smoother
Fixed upgraded Macropyre didn't deal damage if lasts too long
Fixed visual issues with Battle Trance
Added custom tint to the Rapier on the ground
Fixed Poison Sting debuff lasts too long
Fixed bug when Meld didn't trigger if you click on the target more than once
Fixed bug when Meld took way too much time to start attack if not clicked more than once
Fixed Refraction shield being always visible



перезалил, добавил потерянный графоний. т.к. изменения чисто в графонии, карта совместима, поэтому не пугайтесь

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Re: DotA v6.88g Allstars [Beta guys] :govnokod:

Postby kolyabaratrum » Feb 25th, '17, 02:08

DracoL1ch wrote:d2 same

https://youtu.be/Clv0KqN7MK4

визуалки статик шторма так и не появилось

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Re: DotA v6.88g Allstars [Beta guys] :govnokod:

Postby Enemy1PK » Feb 25th, '17, 03:39

Phantom assasin - dagger фальшивый крит все еще не исправлен.
Echo sabre - 1) крит срабатывающий при первом ударе не отображает красные цифры над целью (есть эффект крови от морты)
2) два крита подряд никогда не могут сработать.

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Re: DotA v6.88g Allstars [Beta guys] :govnokod:

Postby Mortrus » Feb 25th, '17, 06:03

Меня вот до сих пор мучает вопрос с мортой...
Неужели ей блюр совсем убрали в д2? Неужели моделька даже на чуть-чуть не размывается?
Если это так - то сцуко, они выпилили к херам один из полезнейших скиллов морты.
Кто играет 2ю доту, можете проверить, как обстоят дела с фантомкой и ее блюром?
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Re: DotA v6.88g Allstars [Beta guys] :govnokod:

Postby Enemy1PK » Feb 25th, '17, 06:48

Никак не обстоят. Когда рядом нет вражеских героев то ее не видно на мини-карте и она немного размывается.
Для вольво было бы крайне глупым решением сделать одного из самых красивых и популярных персонажей - прозрачным, зачем тогда шмотки?
Я помню какая она раньше была на 4 уровне способности, причем когда рядом есть противник, мне нравилось играть такой мортой но все же это полный кансер.
Можно конечно отойти от канона новой доты и сделать по старому, даже полоску хп попытаться скрыть пока не наведешь на нее курсор, только не стоит забывать что ее апали много раз, в итоге променяла этот крайне ненадежный защитный механизм на много полезных бустов.
Еще бы джаггеру в крутилку добавили физ урон, или возможность атаковать в крутилке, хотя бы через талант.

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Re: DotA v6.88g Allstars [Beta guys] :govnokod:

Postby Loki » Feb 25th, '17, 06:55

размытие силуэта это не тоже самое что увеличение прозрачности
у нас тут движок конца 90-ых, откуда взяться размытости?
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Re: DotA v6.88g Allstars [Beta guys] :govnokod:

Postby DracoL1ch » Feb 25th, '17, 08:21

kolyabaratrum wrote:
DracoL1ch wrote:d2 same

https://youtu.be/Clv0KqN7MK4

визуалки статик шторма так и не появилось

а мне давали и другое видео, где баф вешался. да еб вашу мать, вольво

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Re: DotA v6.88g Allstars [Beta guys] :govnokod:

Postby Rekie » Feb 25th, '17, 08:29

В старых версиях морта была настолько прозрачна, что хрен заметишь невоороженным глазом. Фрог убрал, видимо, достало нытье игроков. И правильно сделал.

"Я ещё помню времена, когда солнце светило ярче, небо было голубее... И пиво никто не разбавлял"


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