Sun Wukong [Monkey King]

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SunWukongDude
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Sun Wukong [Monkey King]

Postby SunWukongDude » Dec 22nd, '16, 16:46

Is this hero codeable in wc3? I think the major chalenge is the "Tree Dance" ability. This open the need of a new mechanics for "especial invisible" status, also can by apply in slark's ultimate, techies remote mines (aghaim scepter).

Seems like Sentinel ability (Naisha . night elves) is the way to go, you will port this hero to the next version draco?

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DracoL1ch
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Re: Sun Wukong [Monkey King]

Postby DracoL1ch » Dec 25th, '16, 07:13

sure I will
yet its too soon to speak about, we ddint polish 88 yet

Cyanogen
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Re: Sun Wukong [Monkey King]

Postby Cyanogen » Jan 3rd, '17, 10:32

Hey Sir Dracol1ch, pardon me for asking but what Warcraft character would you use for Monkey King?

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lovefalso
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Re: Sun Wukong [Monkey King]

Postby lovefalso » Jan 12th, '17, 08:10

Cyanogen wrote:Hey Sir Dracol1ch, pardon me for asking but what Warcraft character would you use for Monkey King?

i remember sun wukong in dotawc3 2013....
Image
looks nice for monkey king :) maybe in... dota all stars update 7.00 :dunno:

Cyanogen
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Re: Sun Wukong [Monkey King]

Postby Cyanogen » Jan 12th, '17, 13:02

lovefalso wrote:
Cyanogen wrote:Hey Sir Dracol1ch, pardon me for asking but what Warcraft character would you use for Monkey King?

i remember sun wukong in dotawc3 2013....
Image
looks nice for monkey king :) maybe in... dota all stars update 7.00 :dunno:

Imagine that big guy jumping on the trees :lol: :metal: :rickroll: :vaunew: :petro:

Karaulov
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Re: Sun Wukong [Monkey King]

Postby Karaulov » Jan 13th, '17, 07:33

Деревья раздавит своим весом)

Да он с корнями вырвать может их)

abimael
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Re: Sun Wukong [Monkey King]

Postby abimael » Jan 13th, '17, 22:08

that model sucks

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cavalo de troia
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Re: Sun Wukong [Monkey King]

Postby cavalo de troia » Feb 7th, '17, 06:08

Cyanogen wrote:Imagine that big guy jumping on the trees :lol: :metal: :rickroll: :vaunew: :petro:

:lol: almost bigger than roshan

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DracoL1ch
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Re: Sun Wukong [Monkey King]

Postby DracoL1ch » Feb 7th, '17, 11:27

that's helium under his green skin, you dont know that! :boss:

Lan Nguyen
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Re: Sun Wukong [Monkey King]

Postby Lan Nguyen » Sep 27th, '17, 14:55

Sun wukong is invisible when he stand on the tree right?
Wardota2

jp06
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Re: Sun Wukong [Monkey King]

Postby jp06 » Sep 29th, '17, 17:21

Lan Nguyen wrote:Sun wukong is invisible when he stand on the tree right?

just refer to this dude.. i just read it and shit's too complex

edit: forgot link
https://dota2.gamepedia.com/Monkey_King

jp06
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Re: Sun Wukong [Monkey King]

Postby jp06 » Sep 30th, '17, 02:01

if you have read it, is it possible to code mk to behave as in dota 2? (like if youre an opponent to mk, u can still see a glimpse of him when he jumps between trees). rather than really attaching to the tree, maybe just make him an immovable flying unit above a tree (i don't know if he will be visible or not though) and perching to another tree would just be like tiny's toss mechanics just to another tree. aside from the tree dance, i think mischief would take some time too..

Lan Nguyen
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Re: Sun Wukong [Monkey King]

Postby Lan Nguyen » Sep 30th, '17, 11:07

Yeah.i've coded 3 skills of him.ư
Wardota2

jp06
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Re: Sun Wukong [Monkey King]

Postby jp06 » Sep 30th, '17, 12:09

Lan Nguyen wrote:Yeah.i've coded 3 skills of him.ư

wow really? good job man! :metalhead:

Lan Nguyen
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Re: Sun Wukong [Monkey King]

Postby Lan Nguyen » Oct 9th, '17, 21:28

jp06 wrote:
Lan Nguyen wrote:Yeah.i've coded 3 skills of him.ư

wow really? good job man! :metalhead:

I'm editing the terrain too but Draco didnt send me the file which certain unit place
Wardota2


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