Уже больше полугода все обсуждения и новости переместились в дискорд D1Stats
We have moved to Discord D1Stats, look for discussions and news there.
We have moved to Discord D1Stats, look for discussions and news there.
6.90+ bugs/issues/whatever you like to say
-
- Posts: 15
- Joined: Dec 4, 2017
- Gaming Platform: rgc
Re: 6.90+ bugs/issues/whatever you like to say
I wasnt able to bind tp slot hotkey by using hex value, I wanted to bind to '> <' /0xe2 key, but i also tried with letter keys using hex value and it didnt work. I have open scoreboard with 0xdc so it works with other hotkeys
Re: 6.90+ bugs/issues/whatever you like to say
dotaplayer2 wrote:I wasnt able to bind tp slot hotkey by using hex value, I wanted to bind to '> <' /0xe2 key, but i also tried with letter keys using hex value and it didnt work. I have open scoreboard with 0xdc so it works with other hotkeys
as written, tp and talents dont support anything but raw letter/number
Re: 6.90+ bugs/issues/whatever you like to say
> about talent tree, Normaly you can skip 10lvl talent to pick 15 or 20.
Re: 6.90+ bugs/issues/whatever you like to say
you couldnt skip a talent until recent patch, not sure if that was intended by valve, maybe yet another bug-feature, it's not listed anywhere
Re: 6.90+ bugs/issues/whatever you like to say
Slardar Slithereen Crush Cooldown reduction talent (4-2) doesn't work
Dazzle poison touch skill should be updated so the current +40% Poison Touch Slow talent makes more sense, or use the old talent (-4s Shadow Wave cooldown) instead
Visage soul assumption' soul charges limit stops at 5 and not 6
Sand king' burrowstrike description says 1.65 stun duration instead of 2.2
Dazzle poison touch skill should be updated so the current +40% Poison Touch Slow talent makes more sense, or use the old talent (-4s Shadow Wave cooldown) instead
Visage soul assumption' soul charges limit stops at 5 and not 6
Sand king' burrowstrike description says 1.65 stun duration instead of 2.2
Re: 6.90+ bugs/issues/whatever you like to say
Stydz wrote:Slardar Slithereen Crush Cooldown reduction talent (4-2) doesn't work
Dazzle poison touch skill should be updated so the current +40% Poison Touch Slow talent makes more sense, or use the old talent (-4s Shadow Wave cooldown) instead
Visage soul assumption' soul charges limit stops at 5 and not 6
Sand king' burrowstrike description says 1.65 stun duration instead of 2.2
1 & 2 should be fixed in a1
4th intended, all burrostrikes have 0.5 air time disable, but tooltips are pretty bad
Re: 6.90+ bugs/issues/whatever you like to say
Just tested 6.90a1
Slardar 4-2 talent still doesn't work
What I meant about dazzle 4-2 talent is that it's not worth at all for a lvl 25 because the skill is 33% slow for 1 second, 66% slow for 1 second, stun for 1 second, 20 damage per second for 7 seconds and what the talent only modifies is the first second. This could be improved by either adding the 40% slow to the last 7 seconds or updating the poison touch skill to current one used in dota2 or changing the 4-2 talent to the old 4-2 talent which was -4s Shadow wave cooldown.
Slardar 4-2 talent still doesn't work
What I meant about dazzle 4-2 talent is that it's not worth at all for a lvl 25 because the skill is 33% slow for 1 second, 66% slow for 1 second, stun for 1 second, 20 damage per second for 7 seconds and what the talent only modifies is the first second. This could be improved by either adding the 40% slow to the last 7 seconds or updating the poison touch skill to current one used in dota2 or changing the 4-2 talent to the old 4-2 talent which was -4s Shadow wave cooldown.
Re: 6.90+ bugs/issues/whatever you like to say
Stydz wrote:What I meant about dazzle 4-2 talent is that it's not worth at all for a lvl 25 because the skill is 33% slow for 1 second, 66% slow for 1 second, stun for 1 second, 20 damage per second for 7 seconds and what the talent only modifies is the first second. This could be improved by either adding the 40% slow to the last 7 seconds or updating the poison touch skill to current one used in dota2 or changing the 4-2 talent to the old 4-2 talent which was -4s Shadow wave cooldown.
no, it affects all the effective seconds of slow
keep in mind there are boots and ms% buffs ingame which make the poison talent better than nothing, it's not plain 300ms as a dummy has
Re: 6.90+ bugs/issues/whatever you like to say
Congratulations! This is amazing work.
Added in 1 hour 14 seconds:
I am very surprised that there is a small balance in the game, but as they give a buff to Pit Lord and Gondar who are quite balanced and strong heroes and not others who do (Techies,Arc Warden, Winter... etc).
The game needs a balance change up to version 7.06f the most stable as 6.85b or 6.88f (post TI and pre Great Patch patches).Or at least balance the heroes who have a very strong interaction with their talent or who do not have one. Example:
*****Monkey king*****
-Monkey King 6.90a lvl 25: +100 of armor and 90 of damage for 15 seg.
-Monkey King 7.06f lvl 25: +100 of armor and 20 of armor for 13 seg.
*Talent tree lvl 25, he is very strong with his current ultimate.
*That without taking into account that the increase of 1 sec of the other talent has no impact here because it already has a duration of 15 sec.
*****Sven*****
-Sven 6.90a lvl 25: +40 of strength and 200% of damage.
-Sven 7.06f lvl 25: +40 of strength and 36 of strength + 160% of damage.
*It is better coordinated with talent and it is understood that the hero is a tank and the necessary picks will be taken into account.
******Tiny********
-Tiny talent tree lvl 25(3 charges of Toss) and talent tree lvl 20 ( Toss no require target)
-Toss pierce BKB it will be impossible to catch it, it is necessary to remove that quality.
*Toss no longer throws Spell Immune enemies
*This talent tree corresponds to version 7.07 and the toss was corrected in 7.07c.
******Kunka********
-Kunka talent tree lvl 25 (Ghostship fleet)
-Ghostship now always crashes where Kunkka targets it(Spawns the appropriate distance behind him to travel the full 2000 units) (7.06)
* Now it is more necessary than before, the player who fails the ship will not fail only one but will fail three ships.
Added in 1 hour 14 seconds:
I am very surprised that there is a small balance in the game, but as they give a buff to Pit Lord and Gondar who are quite balanced and strong heroes and not others who do (Techies,Arc Warden, Winter... etc).
The game needs a balance change up to version 7.06f the most stable as 6.85b or 6.88f (post TI and pre Great Patch patches).Or at least balance the heroes who have a very strong interaction with their talent or who do not have one. Example:
*****Monkey king*****
-Monkey King 6.90a lvl 25: +100 of armor and 90 of damage for 15 seg.
-Monkey King 7.06f lvl 25: +100 of armor and 20 of armor for 13 seg.
*Talent tree lvl 25, he is very strong with his current ultimate.
*That without taking into account that the increase of 1 sec of the other talent has no impact here because it already has a duration of 15 sec.
*****Sven*****
-Sven 6.90a lvl 25: +40 of strength and 200% of damage.
-Sven 7.06f lvl 25: +40 of strength and 36 of strength + 160% of damage.
*It is better coordinated with talent and it is understood that the hero is a tank and the necessary picks will be taken into account.
******Tiny********
-Tiny talent tree lvl 25(3 charges of Toss) and talent tree lvl 20 ( Toss no require target)
-Toss pierce BKB it will be impossible to catch it, it is necessary to remove that quality.
*Toss no longer throws Spell Immune enemies
*This talent tree corresponds to version 7.07 and the toss was corrected in 7.07c.
******Kunka********
-Kunka talent tree lvl 25 (Ghostship fleet)
-Ghostship now always crashes where Kunkka targets it(Spawns the appropriate distance behind him to travel the full 2000 units) (7.06)
* Now it is more necessary than before, the player who fails the ship will not fail only one but will fail three ships.
Re: 6.90+ bugs/issues/whatever you like to say
Earth spirit abilities won't work if they are used in other direction he wasn't facing when he casted Rolling boulder. It might rarely works if you right click first on the direction desired and then use the spell, however it takes crucial time. In the gif it only shows stone caller but it's the same with boulder smash, and geomagnetic grip.
Re: 6.90+ bugs/issues/whatever you like to say
there are no proper way to disable turning so far, cant manually fix every hero ._.
Re: 6.90+ bugs/issues/whatever you like to say
Stydz wrote:Earth spirit abilities won't work if they are used in other direction he wasn't facing when he casted Rolling boulder. It might rarely works if you right click first on the direction desired and then use the spell, however it takes crucial time. In the gif it only shows stone caller but it's the same with boulder smash, and geomagnetic grip.
++++++++++++++
Re: 6.90+ bugs/issues/whatever you like to say
DracoL1ch wrote:there are no proper way to disable turning so far, cant manually fix every hero ._.
I guess it was just a suggestion after I saw the post about lanaya and the progress it was made (now she behaves more like the dota 2 version). Anyway, amazing job
Re: 6.90+ bugs/issues/whatever you like to say
invoker won't cast catalysm if cast catalysm manual by click on potrait 2 time or 1 manual and 1 -dch, the -dch now on and it won't cast catalysm anymore
and if turn -dch on from start and turn it off invoker can't cast catalysm anymore
and if turn -dch on from start and turn it off invoker can't cast catalysm anymore
Re: 6.90+ bugs/issues/whatever you like to say
click on=self should always work, it checks if the target is next to Invoker
Who is online
Users browsing this forum: No registered users and 2 guests