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DotA Allstars 6.85+

Talk about anything DotA-related.
ghostdlr
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Re: DotA Allstars 6.85+

Postby ghostdlr » Apr 6th, '16, 12:50

damasco wrote:
DracoL1ch wrote:6.86 status: introducing few big features which will take a while. Also I have to work on my normal job. Therefore release date still unknown.

BEFORE!!!
the new map is on RGC 6.85K allstar.
-make the new map 6.85l
-remove Christmas theme
-bug fixes
-more visual(amazing :metalhead: )


+1

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DracoL1ch
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Re: DotA Allstars 6.85+

Postby DracoL1ch » Apr 10th, '16, 11:54

https://www.twitch.tv/dracol1ch
Bug creating is now available in video-version as well

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damasco
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Re: DotA Allstars 6.85+

Postby damasco » Apr 17th, '16, 00:25

DracoL1ch wrote:https://www.twitch.tv/dracol1ch
Bug creating is now available in video-version as well


Please Dracho 6.86!!! Alpha 02 pleasse

ghostdlr
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Re: DotA Allstars 6.85+

Postby ghostdlr » Apr 18th, '16, 11:59

We want the new map :D .

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DracoL1ch
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Re: DotA Allstars 6.85+

Postby DracoL1ch » Apr 18th, '16, 18:22

im on it. it would be pretty cool

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damasco
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Re: DotA Allstars 6.85+

Postby damasco » Apr 19th, '16, 16:38

HYPE TRAIN BEGIN!!

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DracoL1ch
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Re: DotA Allstars 6.85+

Postby DracoL1ch » Apr 19th, '16, 18:05

theres about 240 lines currently which aren't include the patch changes itself. various fixes, improvements and changes. there's a lot of little stuff as well, but everything is count when it comes to user experience

ghostdlr
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Re: DotA Allstars 6.85+

Postby ghostdlr » May 3rd, '16, 19:40

When is everything going to be ready ?:D

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DracoL1ch
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Re: DotA Allstars 6.85+

Postby DracoL1ch » May 16th, '16, 17:38

What's new

I have many things to do, and we did a lot already. Short representation of lastest things achieved:

real attack speed & movespeed, as well as Magic Amplify (6.87+)
Image

Image

Precise cooldown (in seconds) for all abilities

Image

Unbreakable anti-hack. Map is protected with full-time protection which allows to detect any kind of known hacks. Basically that will stop 99% of hackers. Will see.

Ability to checkout ally's skills. You can see skills panel just fine when select ally's hero or unit, but cannot use any of his spells without control over him.

Advanced statistic. Ghost bots can now receive info about how many damage points been applied to enemy heroes and towers. More over, they can now say how many gold has been fed to enemies by player with his hero or controlled units.

Mask of Madness now correctly works on every hero, including Ursa & Slardar

Fixed list of Item abilities. All related things are consistent now

Of course, fixed dozen of various bugs, most of which are minors.

Incoming changes (not done yet):
    Void from 86's version;
    catch up changes which weren't impletented in prev patches;
    proper passives for Weaver and Legion Commander;
    proper Blademail & Dispersion iteractions
and more.

Next verion would probably be 6.87, since I can't see any reason to delay it with 86, tho I may change this decision later (unlikely).

I still have big time issues, so can't say about any dates for now.

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TLDM
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Re: DotA Allstars 6.85+

Postby TLDM » May 17th, '16, 11:07

Can't wait :shok:

Mover
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Re: DotA Allstars 6.85+

Postby Mover » May 18th, '16, 08:24

Sorry draco and all the teams, i know no need to rush but can you guys speed up a little? i mean by the time 6.87 in dota 1 release, dota 2 would probably had released 6.88 or even worse 6.89.

i appreciate your work with 6.85k btw. and one more think, can you reduce some unnecessary effect? i got lag issues when playing on my laptop with the 6.85k, but when i play official 6.83d, it's just fine.
so what i mean is just remove unnecessary things (e.g. gold gain on circle of power) maybe it would help reduce the lag effect. thanks

ghostdlr
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Re: DotA Allstars 6.85+

Postby ghostdlr » May 18th, '16, 11:09

Can you release another alpha version so we can check it out ?:D

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dotakid16
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Re: DotA Allstars 6.85+

Postby dotakid16 » May 18th, '16, 18:39

please add the basic hp/mana regen per sec. and when you consume healing items e.g clarity / tango / salve with accurate +hp/mana regen description. *thanks *

supervergil
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Re: DotA Allstars 6.85+

Postby supervergil » May 19th, '16, 09:08

I wanna help.. but I don't know how.. T,T

hul]
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Re: DotA Allstars 6.85+

Postby hul] » May 19th, '16, 09:16

supervergil wrote:I wanna help.. but I don't know how.. T,T

http://d1stats.ru/support/

Mover
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Re: DotA Allstars 6.85+

Postby Mover » May 23rd, '16, 09:32

how long does it take to publish 6.87? is still a far long way?

Mover
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Re: DotA Allstars 6.85+

Postby Mover » May 27th, '16, 18:44

does draco even read this? i'm feeling ignored bzz

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DracoL1ch
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Re: DotA Allstars 6.85+

Postby DracoL1ch » May 27th, '16, 18:48

Mover wrote:does draco even read this? i'm feeling ignored bzz

you've asking questions which has been answered already dozen times along this and other topics. map on it's way but no ETA exists yet.

eX_Arkangel
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Re: DotA Allstars 6.85+

Postby eX_Arkangel » May 31st, '16, 23:41

DracoL1ch wrote:
Mover wrote:Unbreakable anti-hack. Map is protected with full-time protection which allows to detect any kind of known hacks. Basically that will stop 99% of hackers. Will see.


Hi dracol1ch, im interested in one particular aspect of the anti-hack, does it make some kind of alert or give any kind of notification if a player tries to use or enter a game/lobby using any kind of hacking tool?, this would be especially valuable to admins and battle moderators trying to ban these cheaters, Maphacking in our local Battlenet has become somewhat of an epidemic, and everyday is harder and harder to successfully prove that players are using hacks.

it would be great if it did some kind of log in the server for the admins to look regularly, or in case it cannot stop a hacking at least detect it and give the alert that player x/ip address x is using maphack. This would make it a great tool against this a..holes.

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DracoL1ch
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Re: DotA Allstars 6.85+

Postby DracoL1ch » Jun 1st, '16, 01:02

eX_Arkangel wrote:
DracoL1ch wrote:
Mover wrote:Unbreakable anti-hack. Map is protected with full-time protection which allows to detect any kind of known hacks. Basically that will stop 99% of hackers. Will see.


Hi dracol1ch, im interested in one particular aspect of the anti-hack, does it make some kind of alert or give any kind of notification if a player tries to use or enter a game/lobby using any kind of hacking tool?, this would be especially valuable to admins and battle moderators trying to ban these cheaters, Maphacking in our local Battlenet has become somewhat of an epidemic, and everyday is harder and harder to successfully prove that players are using hacks.

it would be great if it did some kind of log in the server for the admins to look regularly, or in case it cannot stop a hacking at least detect it and give the alert that player x/ip address x is using maphack. This would make it a great tool against this a..holes.

hack tools exists only on one side - at hacker's place. I can detect and kick them out of the game only, not lobbies. And they are able to disable sending any info about their status to other players, so informing is kinda waste of time. Basically that means: if a single player leaves, it could be hack. Believe me, they won't survive long. But additional layer of proper launcher's protection will be good as well, since there's options yet.


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