DracoL1ch wrote:eX_Arkangel wrote:hack tools exists only on one side - at hacker's place. I can detect and kick them out of the game only, not lobbies. And they are able to disable sending any info about their status to other players, so informing is kinda waste of time. Basically that means: if a single player leaves, it could be hack. Believe me, they won't survive long. But additional layer of proper launcher's protection will be good as well, since there's options yet.
I should have been more specific in details, in our local BattleNet, we can Ban users by ip address (which is unique to each one of them, is a Local Area Network with no internet connection, there´s only one BattleNet of DotA 1 and it´s hosted on a private server) meaning they wont play again using maphack or not until the ban time is over, they don´t have other battle´s to turn to, so either they learn to play fair or they start playing other games, that is why is so important to us to be able to identify such individuals, not just that the map kick´s them out until they find a way (which regrettably they always do) to mock the anti-hack, but to be able to take direct action with the player itself (we can). If you need more details i´ll be happy to PM you, but this feature would be extremely useful to us. Thanks for taking the time to read this long request, its just a topic that´s been affecting our community for years now and every year keeps getting worst.