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DotA v6.89a Allstars [Out of beta]

Talk about anything DotA-related.
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theabis
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Re: DotA v6.88f Allstars [We're beta guys]

Postby theabis » Jan 10th, '17, 09:10

draco , time walk of faceless void not work
rushes to a trget location while ..(backtracking any damage taken).. the last 2 secends
( ??? ) not work

FG6
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Re: DotA v6.88f Allstars [We're beta guys]

Postby FG6 » Jan 14th, '17, 08:54

Draco Brother There Will Be G Version Release in Next Few Days Homie ?
Please Give us Some Information From Work's Progression Brother If You Can
Thanks To You Savior <3 :metalhead:

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DracoL1ch
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Re: DotA v6.88f Allstars [We're beta guys]

Postby DracoL1ch » Jan 16th, '17, 09:54

can't say for sure, optimization have no clear time limits, its about the things I notice while rushing through the code

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theabis
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Re: DotA v6.88f Allstars [We're beta guys]

Postby theabis » Jan 18th, '17, 11:31

hi draco

please add animation kelen's Dagger (like dota 2) ..i love this
say i do it .please say i do it

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shers
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Re: DotA v6.88f Allstars [We're beta guys]

Postby shers » Jan 18th, '17, 11:43

theabis wrote:hi draco

please add animation kelen's Dagger (like dota 2) ..i love this
say i do it .please say i do it

You may to do it for yourself. Visual patches are downloadable
Image

zaksor
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Re: DotA v6.88f Allstars [We're beta guys]

Postby zaksor » Jan 19th, '17, 18:21

Hey lord draco in warcraft 1.27b they removed the 8mb map limit and made it to 128mb. Can you use that for your advantage ?

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cavalo de troia
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Re: DotA v6.88f Allstars [We're beta guys]

Postby cavalo de troia » Jan 19th, '17, 20:14

zaksor wrote:in warcraft 1.27b they removed the 8mb map limit and made it to 128mb.

:popcorn:

hul]
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Re: DotA v6.88f Allstars [We're beta guys]

Postby hul] » Jan 19th, '17, 20:27

nope

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damasco
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Re: DotA v6.88f Allstars [We're beta guys]

Postby damasco » Jan 20th, '17, 23:19

:popcorn: waiting

Gba228
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Re: DotA v6.88f Allstars [We're beta guys]

Postby Gba228 » Jan 21st, '17, 06:43

zaksor wrote:Hey lord draco in warcraft 1.27b they removed the 8mb map limit and made it to 128mb. Can you use that for your advantage ?

No, because with this opportunity they removed the ability to record to memory. All tricks are realized through it.

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DracoL1ch
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Re: DotA v6.88f Allstars [We're beta guys]

Postby DracoL1ch » Jan 21st, '17, 12:23

theabis wrote:hi draco

please add animation kelen's Dagger (like dota 2) ..i love this
say i do it .please say i do it

next versions

overall I hope RGC will finish "no-size-limit-patch" in time, so next version will be able to hold any extra graphics we want

FG6
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Re: DotA v6.88f Allstars [We're beta guys]

Postby FG6 » Jan 22nd, '17, 06:06

DracoL1ch wrote:
theabis wrote:hi draco

please add animation kelen's Dagger (like dota 2) ..i love this
say i do it .please say i do it

next versions

overall I hope RGC will finish "no-size-limit-patch" in time, so next version will be able to hold any extra graphics we want


Hi Draco Brother ,
Are We Close To Release a Clean Version ( Versions That Can Be Used in Gaming Clients ) ?
Thanks For Your Attempts Brother :smile:

giand1player
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Re: DotA v6.88f Allstars [We're beta guys]

Postby giand1player » Jan 24th, '17, 15:32

I dont think if these were discussed on previous threads but anyway.
Slardar ultimate does not provide true sight. Enemies cant still be seen on blind spots
Octarine Core and rapier cant be seen on shops . But still combine if purchased.
In-sd mode, swapping heroes will lead to auto forfeit and the game ends. Was it intentional or am i not nformed?.

giand1player
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Re: DotA v6.88f Allstars [We're beta guys]

Postby giand1player » Jan 24th, '17, 15:34

Still playing 6.88f and some bugs that ive seen so far are already discussed. Thanks for updating the map. IM really so happy. Thanks sir draco. Looking forward for next updates

P.s . Monkey King is really cool

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DracoL1ch
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Re: DotA v6.88g Allstars [We're beta guys]

Postby DracoL1ch » Jan 25th, '17, 17:53

6.88g


General
Swapping courier type smoothness improved
Double click now works only on abilities which are allowed to self-cast
Fixed vision issues with side/base shops at night time
Fixed tower armor aura keep working even if tower has been destroyed
Fixed "Always display tower range" option kept AoEs of destroyed towers
Fixed Ice Blast dummy had manabar
Added option DisplayManabars(=true) in the config file
Added chat command -manabars to toggle manabars state
Added Hold to "stop list" while TPing
Fixed spell amplification affects summons damage
You can now ping runes to tell about them to your teammates
Fixed fast buy ignoring "toggled" items like Basilius
Buyback reworked - it now change cost smoothly by formula 100 + level*level*1.5 + 15*CurrentMinute. Necrolyte's Reaper's Scythe with Aghanim makes costs to 999999, effectively preventing buyback.
Fixed SD mode heroes align
Fixed repick being unaccessable way too early in AP
AP now allows to chose a hero for banning. Next 15 seconds after heroes become available every player may chose some hero to exlude from heropool. Once time is out game bans half of the chosen heroes randomly and continue normally.
Fixed "Resume delivery" tried to deliver items to dead heroes
Extended hotkeys support within Dota Config
#You can chose special hotkeys from the list here https://msdn.microsoft.com/en-us/librar ... 0;v=vs.85&#41;.aspx
#To use special hotkeys enter them as 0x (hex representation), f.i. 0x70 for F1, 0x71 for F2, shift0x71 for Shift+F2, and so on
Double hold option replaced with autoattack toggling option. Chat alias -aat. Unit will still autoattack in case if he is directly attacked and agressor is in the attack range.
Autoattack acts like "autoattack after spells" from Dota2

Heroes
Hunter in the Night now affects illusions (no visual effects though)
Casting Requiem of Souls turns Shadow fiend pathing off
Shackleshot can now target Roshan and ancient creeps
Berserker's blood spell resistance no longer has levels and acts smoothly
Enfeeble and Battle Hunger can now be casted on ancients
Fixed Arc Lightning incorrect cast point
Fixed Teleportation incorrect cast point
Improved Teleportation visuals
Swapped back Lifestealer's skillset
Fixed vision issues with Track & Amplify damage
Fixed Burrow cast point
Improved Side gunner effects
Added frosty animation to ice-based skills
Fixed various Meah Hook issues
Fixed Blur tooltip
Manta Style now follows proper rules for melee and ranged if obtained by morphed heroes (tooltip doesn't update)
Untouchable now affects only orb-attacks instead of any targeted ability
Fixed Static storm malfunction
Fixed Penitence incorrect attachment placement
Fixed Rocket Barrage dealing double amount of damage
Fixed Geminate attack attacks behavior
Fixed Tricks of the Trade attacks behavior
Improved Shukuchi attack-reveal behavior
Fixed Devour order ID conflict with Ensnare
New counters for Stealing abilities - OD, Slark, Silencer, Pudge, Undying
Fixed Morphling lack 20 base HP
Fixed Flaming Fist enemies filter could be incorrect
Fixed Geminate attack not being disabled by Break
Fixed Poison Touch breaking Linken's Sphere
Fixed Headshot didn't use pseudo-random
Earth Split now affects ancients
Added visual effect applied to units who got Magnetized
Soul Assumption no longer hides amount of charges while ability is on cooldown
Fixed Devoured resistance aura disappearing on death
Fixed Hellfire blast DoT being undispellable
Fixed Spawn Spiderite didn't spawn spiders if caused final blow on the hero
Added cooldown indicator to passive Starfall (Aghanim)
Vampiric Aura is now toggleable
Fixed incorrect turnrate of Goblin Shredder, Dragon Knight, Medusa, Troll, Ember Spirit, Abaddon
Walrus Punch and Infernal Blade now properly work with cleave
Added autocast to Tidebringer (new ID: A3WM)
Fixed Rikimaru visually disappears after usage of the ultimate
Broodmother's spiderlings and spiderites are now properly moves while under the Web
Fixed Berserker's blood smoothness and bonuses amount
Fixed Mystic snake only jumping onto allies of the target instead of the enemies of the caster (affects neutrals mostly)
Fixed a bug where denying Arc Warden's Tempest Double was giving bounty gold
Added control-loss counter support to Winter Wyvern (already been implemented to Alchemist, Batrider, Lycanthrope)
Toggling Quas/Wex/Exort no longer interrupts Invoker at all
Fixed Spiked Carapace having animation time
Fixed Requiem of Souls (agh) waves returning on death
Fixed Venomous Gale dealt 0 damage on level 1
Fixed Wave of Terror didn't apply armor reduction on magic immune enemies
Fixed Crystal Nova didn't provide vision around the target
Fixed Crystal Nova didn't affect ancients
Added visual effects to Elder Dragon form
Fixed Land mines didn't provide vision on blast
Land Mines and Remote Mines can no longer be stacked on each other
Fixed Pounce could cause Slark to stuck

Items
Blight Stone and Desolator now stacks on the same target (both are still orb effects)
Fixed Poor man's shield block chance description
Improved Linken's Sphere handling
Fixed Echo Sabre triggering on Stifling dagger instant attack
Helm of Dominator no longer makes unit immune to another Dominator or Hand of Midas
Fixed Shiva's Guard spell effect AoE and speed
Removed visual effect on Magic Stick/Wand charging
Bloodstone manaregen now counts as default regeneration
Multiple Urn of Shadows now follows the rule of closest - whoever is closer to dying hero, he will receive a charge, instead of random distribution
Fixed Charge of Darkness and Lotus Orb interaction

Other
Various typo fixes
Added notification about pre-pick phase stun
Camera won't jump to fountain in replays anymore
Fixed a few spells which didn't grant assists
Cooldown indicator is now visible even if the ability is silenced
Fixed Tornado (Enraged Wildkin) counted as proper unit for spells
RD now shows if the hero has been randomed

http://d1stats.ru/download/

NOTE: config file (config.dota) has been updated
it now contains additional keys:

[GAMEOPTIONS]
DisplayGarenaTotalNotification=true #use "false" to disable "garena total" reminder at the game's start
TeleportationCanOnlyBeStoppedSoft=true #uses innate WC3 mechianics to prevent accidental TP scroll channel canceling with right click

[VISUALS]
AdvancedTooltips=true #attack/armor tooltips
DisplayRegeneration=true #obviously
CustomFPSInfo=true #shows memory usage

Also config can now use any hotkey for remapper from the list list

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DracoL1ch
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Re: DotA v6.88g Allstars [We're still beta guys]

Postby DracoL1ch » Jan 25th, '17, 18:59

map been re-uplodaded 1 hour later, if anyone already downloaded it - re-download again

jp06
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Gaming Platform: RGC

Re: DotA v6.88g Allstars [We're still beta guys]

Postby jp06 » Jan 25th, '17, 20:40

6,88g first blood. Good job making it this far Draco. Looking forward for more fixes and even 7.00 in the long run :)

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dotakid16
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Re: DotA v6.88g Allstars [We're still beta guys]

Postby dotakid16 » Jan 25th, '17, 23:52

Bug:
Sniper Headshot affecting towers.
Lycan Feral Impulse affecting nearby allied hero, instead of not. (am i right?)
Lycan Shapeshift doesn't give him 650 movespeed at his movespeed counter. (only 522)

DCH (double click helper) won't work on ff. heroes when double clicking or double tapping:
Obsidian Destroyer Astral Imprisonment
Bloodseeker Bloodrage

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DracoL1ch
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Re: DotA v6.88g Allstars [We're still beta guys]

Postby DracoL1ch » Jan 26th, '17, 05:26

dotakid16 wrote:DCH (double click helper) won't work on ff. heroes when double clicking or double tapping:
Bloodseeker Bloodrage

you sure you enabled it with -dch?

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cavalo de troia
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DotA v6.88g

Postby cavalo de troia » Jan 26th, '17, 08:38

After smoke of deceit effect ends Viper becomes completely green. :hmm: even after respawn.
And I am really missing the dota 2 multikill notification at the top of the screen.. :cry: pls add back.


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