Pseudo-final version of v6.88f (pseudo - 'cause we all know it will cause problems eventually, maybe even tomorrow)
Fixed Arc Lightning cast sound Fixed Reaper's Scythe didn't credit for kills Fixed Reaper's Scythe missing animation Fixed Necrolyte model Fixed Reincarnation (Aghanim) malfunctioning on the Skeleton King Fixed Scorched Earth malfunction Fixed some spells could be avoided in some map places Fixed multikill counter could go wrong rarely Earth will kick the stone if there's any nearby instead of targeted unit Fixed Deafening blast affecting invulnerable units Fixed Tome of Experience had 1000s cd after the first buy Observer Wards can now use hotkey (O) Added sound for Bloodthorn Fixed Impetus description Fixed Frostmourne didn't applies on creeps Fixed self-damage counted towards total damage done metrics Added garena-only notify about possible workaround Fixed Roshan's slam being undispellable Fixed bugs with infinity Walrus Punch and Infernal Blade Fixed Leap speed being lowen than intended Ancestral Spirit now have same model as the caster Fixed Time Dilation didn't affect attack speed Fixed Blinding Light had 0.4s delay before effect Improved Omniknight cast animations Fixed Stone remnants ability wasn't affected by silence Improved Laser visuals Spin Web, Sentry Wards, Stone Remnants and Fire remnants are now visible through Fog of war Fixed Requiem of Souls applied debuff instantly instead of when damage is done Heroes are no longer flickering on minimap Fixed minor scan mechanics Scan minimap signal now has proper visual size Revamped hero descriptions : abilities colored same as the damage type they deal Dispersion now triggers on low damage too A Real hero spell resistance is now visible in the armor tooltip Fixed Necronomicons have 20% resistance instead of 40% Fixed Bloodlust multicasting Improved antihack Rubick's clone now will be removed once spell is lost Fixed few incorrect cooldowns Fixed rare bug with Ironwood Branch Tree Summon autoselection now works only if the summon is around 1500 area next to the camera (if you don't watch at this place you won't get it selected) Added Bloodthorn visual damage (numbers) effect Fixed some spells didn't break Pounce Pudge can no longer move until Meat Hook hit something Meathook no longer stretches depending on hero's position Mjollnir's active no longer triggers on self-damage Added visuals and debuff to Heaven's Halberd disarm Eye in the Forest ground effect now revealed even if you have no vision over the tree Thunder Lizard can no longer cast Frenzy unless controlled by player Devour now correctly gives Magic resistance aura when consuming minor Furbolg or Centaur Doom's Devour no longer refreshes cooldown of the stolen ability if the same creep been eaten Bristleback now reduces damage taken even if full HP Added config file "config.dota", which allows to set up to 21 chat commands, which will be sent at the game start. It allows to pre-type every command you usually use. This is simple text file, open it with Notepad and fill lines you want. Added a note on Aegis deny event Aghanim'd Flaming Lasso now breaks on the second unit if primary unit dispelled it Heartstopper aura now properly gives assists Reverted observer mode changes (major issues) In observer mode creeps will have proper coloring on altered minimaps (they turned to black before) Laser cast time improved from 0.53 to 0.4 Blink Strike Reduced cast time from 0.4 to 0.3. Windrun no longer stops Windrunner in order to cast it Fixed Brewmaster's Storm spirit attack type Fixed Tome of Experience stacking and consuming Counter Helix now reacts on attack landing only Fixed Frost Nova malfunction Fixed Forge Spirit's armor decrease malfunctioning Fixed Shackleshot ignoring new branch tree Fixed dummy HP bar on Lightning bolt Reverted Midnight Pulse visual effect Added sound to Rot and Powershot Fixed Glyph and Scan cooldowns being affected by Octarine core Epicenter and Shockwave no longer causes terrain deformation (helps FPS) Fixed Life Break didn't break in some cases Improved Empower description Fixed Reverse polarity, Thunder clap, Earthshock not being recognized as spell damage Boulder Smash now includes bonus range of Lense Fixed Echo Sabre debuff being non-dispellable Improved Familiar behavior, they will now correctly land first attack (they never had full damage in fact, all the way through wc3 Dota - damage being reduced even before they fired) Improved neutral creeps behavior Fixed test command -ru malfunction Removed -cson/csoff/di/denyinfo/showdeny/hidedeny chat commands Illusion rune now always spawns illusions behind you All Mirror Image spells are updated: no longer remove positive buffs; no longer remove negative buffs it doesn't supposed to; no longer remove Duration bar from morphed heroes. Improved forbidden zones behavior Branch can no longer be planted on fountains or Roshan pit Ball Lightning can no longer be used while another Ball Lightning active Fortune's End now purges spell immune enemies properly Healing ward can now move through units Added sound effect for Laser Fixed Meat hook accuracy counter Fixed RD/CD pick time vision Flying unit can now miss from lowground Fixed -names command behavior Smoke of deceit now reveals upon towers (not fountain) Smoke of Deceit is no longer penetrated by truesight Ice Blast invisibility improved, it can now be tracked manually by caster or his allies Lycan Wolves now spawns next to him, by right and left sides Fixed Power Cogs AoE at corners and improved perfomance Power Cogs no longer reacts on invulnerable units Macropyre now includes spell bonus damage, visual effects improved Fixed Primal Split could be "aborted" wasting cooldown and it's effect Fixed potentinal abuse with -sleep Sticky Napalm bonus damage now included in a single instance for Batrider's normal skills Fixed Boots of Travel allowed to TP on heroes Omnislash now one-shot ancients as well, but cannot directly target them. Cannot one-shot Fixed side shops buying areas You can no longer waste item buying it in the side shops with full inventory Death pact now grants white attack damage instead of green Selling items range (from inventory) doubled Fixed some visual effects being removed on Hex/Eul/various other reset-like effects Fixed Scream of pain, Whirling Death, Veil of Discord didn't affect ancients Fixed shared Linken Sphere lasts less than intended Improved handling issues with uncontrollable hero respawning after a death morph Command -fd (minimap fog density) now supported for 1.27 Improved highlightning of the shops Armlet visual effect moved from weapon to chest Improved Laser perfomance a bit Removed HP bars from dummy hero models (RD/CD/CM) Satanic's ability now has status bar buff Geminate Attack reworked. It now works as Dota2 intended - fires 0.25s later than main projectile, doesn't care about distance to the target, can do crit strike, no longer orb-effect. Shadow Amulet invis now allows to go throught invisible unit Shadow Amulet now has cooldown unless casted on self Target Fire Spirit no longer requires turning while Sun Ray enabled or Icarus Dive active Fixed being able to use inventory while taunted Spark Wraith is now AoE-targeted spell Test command -c now affects typed player instead of only blue and can now be reverted Fixed Troll's forms missing 50 base manapool Cyclone now allows to pass through aired units Refraction no longer waste charge when attacking allies Fixed Napalm's slow effect being lost when target transfroms Chat command -autofps will automatically reduce maxfps rate to improve perfomance. Toggle, off by default Chat command -maxfps # allows to setup max FPS manually. Default = 64 Chat command -window locks mouse cursor within game's window. Toggle, off by default Chat command -autoselect will re-select the first hero available if any key/mousekey pressed while enemy unit selected or selection is empty. Toggle, on by default Chat command -light 0-5 to select light (visual only) Chat command -aoe will toggle on/off neutral camps or tower ranges indicators (ALT-key toggling is still supported) Fixed Cranium Basher and Abyssal Blade had no innate cooldown on bash Cranium Basher now has cooldown display when bashes Improved Dagger block mechanic - item now goes into cooldown as usual instead of being replaced Invulnerable units are no longer valid target for shattering (Ice Blast) Faerie Fire can now be used at full HP Dust no longer has manacost Chat command -terrain has been removed Chat command -calm has been removed Radiance no longer works when carried by courier Fixed Balanar's Void always slowed for 2.5s at night time Icarus Dive no longer affects invulnerable units Fixed few memory leaks Wall of Replica now correctly affects invisible enemies Wall of Replica's illusions now have 0.1 second of invulnerability on spawn Vacuum now applies Stun on the pulled enemies instead of slow Trueshot Aura, Stampede, Rabid, Death Pulse, Scream of Pain, Plasma Field, Concussive Shot, Warcry, Release Trap no longer stops the caster Eject, Morph, Ethereal Jaunt, Reality, Static Remnant no longer requires cast animation Improved cast time of Song of the Siren End, Shackleshot Various cast/backswing points adjustments Fixed Corrosive skin keep dealing damage even if dispelled Octarine now reduces cooldown of Linken's Sphere Renewed Cooldown visuals: it now display numbers when less than 100 seconds left, with decimal precision. Normally you wouldn't mind knowing if there's 110 or 180 seconds left for obvious reasons. If you really need that info, you may use scoreboard, which still displays cooldown on ultimates. Temporarily disabled Selfdestruction on Spin Web Improved -hidemsg functionality
Pudge's hook not on point if you cast it at his back. I dont know if it's intended.
And IMO the cooldown mechanism is better in 88c. Some cooldown in 88f are confusing because of that what you call rotation(?) thing on icon. Some starts at different edge..
dotakid16 wrote:i hope you guys can make item hotkeys/skill hotkeys in the option or self-app itself. since other 3rd party hotkey apps make fatal error on the map.
dotakid16 wrote:i hope you guys can make item hotkeys/skill hotkeys in the option or self-app itself. since other 3rd party hotkey apps make fatal error on the map.
Already possible. Open config.dota from WC3 folder in a text editor.