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DotA v6.89a Allstars [Out of beta]

Talk about anything DotA-related.
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Sithius
Posts: 1
Joined: Dec 27, 2016
Gaming Platform: Garena

Re: DotA v6.88f Allstars [We're beta guys]

Postby Sithius » Dec 27th, '16, 01:24

Hi. I have tried to play in LAN (Local Area Network) and only lets play 2 vs 2. When entering more than 4 players seconds after choosing heroes disconnects all the players. You can not play 3vs3 4vs4 nor 5vs5. Some solution on how to solve this problem. I am looking forward to your response.
:fuckyea: :fuckyea:

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cavalo de troia
Posts: 40
Joined: Oct 9, 2016
Gaming Platform: PC

Re: DotA v6.88f Allstars [We're beta guys]

Postby cavalo de troia » Dec 27th, '16, 23:53

Sithius wrote:Hi. I have tried to play in LAN (Local Area Network) and only lets play 2 vs 2. When entering more than 4 players seconds after choosing heroes disconnects all the players. You can not play 3vs3 4vs4 nor 5vs5. Some solution on how to solve this problem. I am looking forward to your response.
:fuckyea: :fuckyea:

same problem, waiting for solutions..

ShadowD
Posts: 38
Joined: Apr 24, 2016
Gaming Platform: PC

Re: DotA v6.88f Allstars [We're beta guys]

Postby ShadowD » Dec 28th, '16, 11:46

cavalo de troia wrote:
Sithius wrote:Hi. I have tried to play in LAN (Local Area Network) and only lets play 2 vs 2. When entering more than 4 players seconds after choosing heroes disconnects all the players. You can not play 3vs3 4vs4 nor 5vs5. Some solution on how to solve this problem. I am looking forward to your response.
:fuckyea: :fuckyea:

same problem, waiting for solutions..

I played with my friends 5v5, everything was okey for 25 min when my friend enter -hpbar, then he was dropped from the game, after him I tried to change camera distance and I was also dropped. GG

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cavalo de troia
Posts: 40
Joined: Oct 9, 2016
Gaming Platform: PC

Re: DotA v6.88f Allstars [We're beta guys]

Postby cavalo de troia » Dec 28th, '16, 17:54

ShadowD wrote: Iplayed with my friends 5v5, everything was okey for 25 min when my friend enter -hpbar, then he was dropped from the game, after him I tried to change camera distance and I was also dropped. GG

Is that problem happened in v6.85 until get final version??
2a question: sir Draco, are making the map based on wc3 patch 1.26 or 1.27?

ShadowD
Posts: 38
Joined: Apr 24, 2016
Gaming Platform: PC

Re: DotA v6.88f Allstars [We're beta guys]

Postby ShadowD » Dec 28th, '16, 19:33

cavalo de troia wrote:
ShadowD wrote: Iplayed with my friends 5v5, everything was okey for 25 min when my friend enter -hpbar, then he was dropped from the game, after him I tried to change camera distance and I was also dropped. GG

Is that problem happened in v6.85 until get final version??
2a question: sir Draco, are making the map based on wc3 patch 1.26 or 1.27?

I don't thing so..
6.88c was working better on 1.26
And forgot to tell you, I think that host must be the blue one :D so game won't drop players or try to remove dota helper .dll file before every game

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Loki
Posts: 1833
Joined: Jan 12, 2015
Gaming Platform: ВременоБезплатформеный

Re: DotA v6.88f Allstars [We're beta guys]

Postby Loki » Dec 28th, '16, 19:44

both versions
Image
Image

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cavalo de troia
Posts: 40
Joined: Oct 9, 2016
Gaming Platform: PC

Re: DotA v6.88f Allstars [We're beta guys]

Postby cavalo de troia » Dec 29th, '16, 11:03

plagio wrote:In local network the map only allows to play 1vs1 and 2vs2, When entering more than 5 players the game ends to the few seconds of choosing the heroes. Does this happen to anyone else?.
How can I fix it?, And be able to play 5vs5 on the local network as in version 6.85k.

may one day we'll get the solution.

FG6
Posts: 13
Joined: Dec 22, 2016
Gaming Platform: Garena-RGC-BattleNet

Re: DotA v6.88f Allstars [We're beta guys]

Postby FG6 » Dec 29th, '16, 21:30

cavalo de troia wrote:
plagio wrote:In local network the map only allows to play 1vs1 and 2vs2, When entering more than 5 players the game ends to the few seconds of choosing the heroes. Does this happen to anyone else?.
How can I fix it?, And be able to play 5vs5 on the local network as in version 6.85k.

may one day we'll get the solution.


MAYBE :dunno:
Through These Last Two Months I've Been Thinking We Will Get Final-Clean Version :avtorklif:

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DracoL1ch
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Posts: 2994
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Location: Russia
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Re: DotA v6.88f Allstars [We're beta guys]

Postby DracoL1ch » Dec 30th, '16, 06:49

you guys telling that like it's easy Kappa

FG6
Posts: 13
Joined: Dec 22, 2016
Gaming Platform: Garena-RGC-BattleNet

Re: DotA v6.88f Allstars [We're beta guys]

Postby FG6 » Dec 31st, '16, 02:37

DracoL1ch wrote:you guys telling that like it's easy Kappa

No Brother , I Didn't Mean That
I Meant I've Been Thinking It Could Be Clean But Now I See Its Difficulties and Problems ...
Keep it Up , Don't Lose Your Motivation <3 :metalhead:

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Loki
Posts: 1833
Joined: Jan 12, 2015
Gaming Platform: ВременоБезплатформеный

Re: DotA v6.88f Allstars [We're beta guys]

Postby Loki » Jan 1st, '17, 23:48

trungcaoco wrote:Please remove the "Hanged Girl" on the Scourge's top lane. It looks so scared and make me unhappy playing the game.

Image
I hope you will be happy this year :^^:
Image
Image

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h3rmit
Posts: 27
Joined: May 19, 2015
Gaming Platform: MyMGN

Re: DotA v6.88f Allstars [We're beta guys]

Postby h3rmit » Jan 2nd, '17, 18:00

The new map 6.88f crashes during load when used with the new patch 1.27b (1.27.1.7085).

Are there any plans to add compatibility with 1.27b anytime soon?

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DracoL1ch
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Re: DotA v6.88f Allstars [We're beta guys]

Postby DracoL1ch » Jan 2nd, '17, 20:15

1.27b and further won't be supported since blizzard cut out support of features we introduced

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DracoL1ch
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Re: DotA v6.88f Allstars [We're beta guys]

Postby DracoL1ch » Jan 2nd, '17, 21:30

phpBB [video]

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h3rmit
Posts: 27
Joined: May 19, 2015
Gaming Platform: MyMGN

Re: DotA v6.88f Allstars [We're beta guys]

Postby h3rmit » Jan 3rd, '17, 03:14

DracoL1ch wrote:1.27b and further won't be supported since blizzard cut out support of features we introduced


That will be a problem for all the players playing on the official Battle.net servers, where updating to patch 1.27b is mandatory. Also, many PvPGN servers will soon update to 1.27b.

Can you please provide an option for all of us running 1.27b? Our only option right now is to run version 6.85k, which still has some unresolved bugs.

Karaulov
Posts: 167
Joined: Jan 12, 2015
Gaming Platform: All

Re: DotA v6.88f Allstars [We're beta guys]

Postby Karaulov » Jan 3rd, '17, 06:29

All players can leave from official Battle.net and use PVPGN servers with 1.27a/1.26a :D

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DracoL1ch
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Re: DotA v6.88f Allstars [We're beta guys]

Postby DracoL1ch » Jan 3rd, '17, 07:17

h3rmit wrote:
DracoL1ch wrote:1.27b and further won't be supported since blizzard cut out support of features we introduced


That will be a problem for all the players playing on the official Battle.net servers, where updating to patch 1.27b is mandatory. Also, many PvPGN servers will soon update to 1.27b.

Can you please provide an option for all of us running 1.27b? Our only option right now is to run version 6.85k, which still has some unresolved bugs.

Blizzard is the problem, yeah. There would be no updates for newest patches, as I said, they simply removed things we rely on.
And even official bnet users may use WC3 Version Switcher tool.

FG6
Posts: 13
Joined: Dec 22, 2016
Gaming Platform: Garena-RGC-BattleNet

Re: DotA v6.88f Allstars [We're beta guys]

Postby FG6 » Jan 3rd, '17, 09:15

DracoL1ch wrote:
phpBB [video]


Dear Draco , Can 88G Be Set on Gaming-Clients Like RGC or Not ? ( I Mean It Will Be Clean ? )
and My Next Question is How We Can Help Your Work to Speed Up Its Procedure ?


Thx Your Attempt and Your Patiency Brother <3

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Mortrus
Posts: 447
Joined: Jul 27, 2016
Location: Талдыкорган
Gaming Platform: RetardGaming dot Cunt

Re: DotA v6.88f Allstars [We're beta guys]

Postby Mortrus » Jan 3rd, '17, 09:52

Donate is the best motivation, I think. ;)
Image

gemby
Posts: 29
Joined: Dec 20, 2016
Gaming Platform: RGC

Re: DotA v6.88f Allstars [We're beta guys]

Postby gemby » Jan 4th, '17, 04:09

No stable map again? :( I hope 88g will be released as stable map since there's no stable 88c and 88f.

But I'm still looking forward in your 88g project sir Draco. Hope you finish it soon :metal:


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