DotA v6.88X Allstars [We're still beta guys]

Talk about anything DotA-related.
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Mortrus
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Re: DotA v6.88N Allstars [We're still beta guys]

Postby Mortrus » Sep 21st, '17, 16:18

Aceroo wrote:youre latest release says map is too big im running 1.26?, how can i run the map 6.88t6?

https://www.hiveworkshop.com/threads/wa ... -6.259571/
Nike.
Let the hunt begin.

jp06
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Re: DotA v6.88N Allstars [We're still beta guys]

Postby jp06 » Sep 22nd, '17, 05:45

Aceroo wrote:youre latest release says map is too big im running 1.26?, how can i run the map 6.88t6?

And you may be confused by the instructions (I was), just simply extract the .mix file to your WC3 directory.

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Re: DotA v6.88N Allstars [We're still beta guys]

Postby Aceroo » Sep 24th, '17, 04:40

thanks got it

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Re: DotA v6.88N Allstars [We're still beta guys]

Postby c_V_i_X_9 » Sep 25th, '17, 13:33

Draco how much polishing is needed before the map becomes stable enough for RGC?

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Mortrus
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Re: DotA v6.88N Allstars [We're still beta guys]

Postby Mortrus » Sep 25th, '17, 15:24

c_V_i_X_9 wrote:Draco how much polishing is needed before the map becomes stable enough for RGC?

It's pretty stable. As far as I know, the problem is in the RGC launcher, it can't upload map to the players.
So waiting for some solution :popcorn:
Let the hunt begin.

c_V_i_X_9
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Re: DotA v6.88N Allstars [We're still beta guys]

Postby c_V_i_X_9 » Sep 25th, '17, 16:29

Mortrus wrote:
c_V_i_X_9 wrote:Draco how much polishing is needed before the map becomes stable enough for RGC?

It's pretty stable. As far as I know, the problem is in the RGC launcher, it can't upload map to the players.
So waiting for some solution :popcorn:


Thank you man, hope they find it soon :)

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DracoL1ch
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Re: DotA v6.88N Allstars [We're still beta guys]

Postby DracoL1ch » Sep 27th, '17, 07:32

c_V_i_X_9 wrote:Draco how much polishing is needed before the map becomes stable enough for RGC?

right now map being tested @ beta channel. If it won't crash that often as it did it's stable. Hope we'll get enough data till the end of this week to put it as global.

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Re: DotA v6.88N Allstars [We're still beta guys]

Postby al-heyy » Sep 27th, '17, 13:39

in the new map 6.88t8. when you buy force staff the game will fatal error sir draco.

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Re: DotA v6.88N Allstars [We're still beta guys]

Postby al-heyy » Sep 27th, '17, 13:42

sir draco, is there already solution for the DOUBLE CLICK HELPER? its always not functioning after a couple of minutes. from start of the game its functioning but suddenly in the middle in so on. not functioning

Lan Nguyen
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Re: DotA v6.88N Allstars [We're still beta guys]

Postby Lan Nguyen » Sep 27th, '17, 14:57

Maybe he'll fix it
Wardota2

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DracoL1ch
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Re: DotA v6.88N Allstars [We're still beta guys]

Postby DracoL1ch » Sep 27th, '17, 15:01

al-heyy wrote:in the new map 6.88t8. when you buy force staff the game will fatal error sir draco.

should be just fine in t9 tho

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Mortrus
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Re: DotA v6.88N Allstars [We're still beta guys]

Postby Mortrus » Sep 27th, '17, 15:06

6.88t9 - Force staff is ok (in single). If u have such fatals, send logs to draco.


If you got a fatal error, follow these steps:
1- Go to Warcraft 3/Errors subfolder then check for files named like " 2017-DATE TIMESTAMP Crash.txt "
2- Send the crashlogs to DracoLich@ya.ru
link for uploading errors http://d1stats.ru/crash/
Let the hunt begin.

Lan Nguyen
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Re: DotA v6.88N Allstars [We're still beta guys]

Postby Lan Nguyen » Sep 28th, '17, 11:10

How about my monkey? Could u fix it,sir draco?i'll send u the map which include his skills.
Wardota2

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Re: DotA v6.88N Allstars [We're still beta guys]

Postby Voltron » Sep 28th, '17, 23:37

so when the patch does actually go global and stable. does that mean it would not be able to use on 1.28 for bnet? and have to use version 1.26? is that correct I'm just assuming since in my 1.28 version it does not load after the loading screen.

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Mortrus
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Re: DotA v6.88N Allstars [We're still beta guys]

Postby Mortrus » Sep 29th, '17, 05:50

There's NO support for any 27 or 28. It's only for 26.
Now map is pretty stable, assuming it will be global next week.
Let the hunt begin.

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DracoL1ch
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Re: DotA v6.88N Allstars [We're still beta guys]

Postby DracoL1ch » Sep 29th, '17, 14:57

Voltron wrote:so when the patch does actually go global and stable. does that mean it would not be able to use on 1.28 for bnet? and have to use version 1.26? is that correct I'm just assuming since in my 1.28 version it does not load after the loading screen.

map is only available on dota-platforms with 1.26 equipped. Version changer is a simple tool, btw

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Re: DotA v6.88N Allstars [We're still beta guys]

Postby Lan Nguyen » Sep 30th, '17, 11:09

I want to help you but u didnt care about me :(
Wardota2

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[iTiMka]
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Re: DotA v6.88N Allstars [We're still beta guys]

Postby [iTiMka] » Sep 30th, '17, 11:29

Lan Nguyen wrote:I want to help you but u didnt care about me :(

Image

Lan Nguyen
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Re: DotA v6.88N Allstars [We're still beta guys]

Postby Lan Nguyen » Sep 30th, '17, 17:37

Yeah.i want to help this project but they didnt want my stuffs and scripts
Wardota2

Lan Nguyen
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Re: DotA v6.88N Allstars [We're still beta guys]

Postby Lan Nguyen » Sep 30th, '17, 17:39

Check this draco,i forgot to add monkey jump to tree spring and tree dance didnt in right place
Wardota2


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