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Sun Wukong [Monkey King]

Posted: Dec 22nd, '16, 16:46
by SunWukongDude
Is this hero codeable in wc3? I think the major chalenge is the "Tree Dance" ability. This open the need of a new mechanics for "especial invisible" status, also can by apply in slark's ultimate, techies remote mines (aghaim scepter).

Seems like Sentinel ability (Naisha . night elves) is the way to go, you will port this hero to the next version draco?

Re: Sun Wukong [Monkey King]

Posted: Dec 25th, '16, 07:13
by DracoL1ch
sure I will
yet its too soon to speak about, we ddint polish 88 yet

Re: Sun Wukong [Monkey King]

Posted: Jan 3rd, '17, 10:32
by Cyanogen
Hey Sir Dracol1ch, pardon me for asking but what Warcraft character would you use for Monkey King?

Re: Sun Wukong [Monkey King]

Posted: Jan 12th, '17, 08:10
by lovefalso
Cyanogen wrote:Hey Sir Dracol1ch, pardon me for asking but what Warcraft character would you use for Monkey King?

i remember sun wukong in dotawc3 2013....
Image
looks nice for monkey king :) maybe in... dota all stars update 7.00 :dunno:

Re: Sun Wukong [Monkey King]

Posted: Jan 12th, '17, 13:02
by Cyanogen
lovefalso wrote:
Cyanogen wrote:Hey Sir Dracol1ch, pardon me for asking but what Warcraft character would you use for Monkey King?

i remember sun wukong in dotawc3 2013....
Image
looks nice for monkey king :) maybe in... dota all stars update 7.00 :dunno:

Imagine that big guy jumping on the trees :lol: :metal: :rickroll: :vaunew: :petro:

Re: Sun Wukong [Monkey King]

Posted: Jan 13th, '17, 07:33
by Karaulov
Деревья раздавит своим весом)

Да он с корнями вырвать может их)

Re: Sun Wukong [Monkey King]

Posted: Jan 13th, '17, 22:08
by abimael
that model sucks

Re: Sun Wukong [Monkey King]

Posted: Feb 7th, '17, 06:08
by cavalo de troia
Cyanogen wrote:Imagine that big guy jumping on the trees :lol: :metal: :rickroll: :vaunew: :petro:

:lol: almost bigger than roshan

Re: Sun Wukong [Monkey King]

Posted: Feb 7th, '17, 11:27
by DracoL1ch
that's helium under his green skin, you dont know that! :boss:

Re: Sun Wukong [Monkey King]

Posted: Sep 27th, '17, 14:55
by Lan Nguyen
Sun wukong is invisible when he stand on the tree right?

Re: Sun Wukong [Monkey King]

Posted: Sep 29th, '17, 17:21
by jp06
Lan Nguyen wrote:Sun wukong is invisible when he stand on the tree right?

just refer to this dude.. i just read it and shit's too complex

edit: forgot link
https://dota2.gamepedia.com/Monkey_King

Re: Sun Wukong [Monkey King]

Posted: Sep 30th, '17, 02:01
by jp06
if you have read it, is it possible to code mk to behave as in dota 2? (like if youre an opponent to mk, u can still see a glimpse of him when he jumps between trees). rather than really attaching to the tree, maybe just make him an immovable flying unit above a tree (i don't know if he will be visible or not though) and perching to another tree would just be like tiny's toss mechanics just to another tree. aside from the tree dance, i think mischief would take some time too..

Re: Sun Wukong [Monkey King]

Posted: Sep 30th, '17, 11:07
by Lan Nguyen
Yeah.i've coded 3 skills of him.ư

Re: Sun Wukong [Monkey King]

Posted: Sep 30th, '17, 12:09
by jp06
Lan Nguyen wrote:Yeah.i've coded 3 skills of him.ư

wow really? good job man! :metalhead:

Re: Sun Wukong [Monkey King]

Posted: Oct 9th, '17, 21:28
by Lan Nguyen
jp06 wrote:
Lan Nguyen wrote:Yeah.i've coded 3 skills of him.ư

wow really? good job man! :metalhead:

I'm editing the terrain too but Draco didnt send me the file which certain unit place