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Nice work on Monkey King :)

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c_V_i_X_9
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Nice work on Monkey King :)

Postby c_V_i_X_9 » Dec 31st, '18, 21:00

Title says it all. Keep up the good work :D

P.S. Happy New Year!

burstman0
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Re: Nice work on Monkey King :)

Postby burstman0 » Jan 2nd, '19, 03:17

Agree, but that model...hahaha.

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shikuso
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Re: Nice work on Monkey King :)

Postby shikuso » Jan 2nd, '19, 05:39

the model was purposely for you to buy the future skin :D
leaving aside the joke, it was a great job what they did with monkey king :buba:
but I would like to ask dracol1ch if there will be a change of terrain before 7.00 or we will have to wait longer? :prayy:

*sorry for the bad english*

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DracoL1ch
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Re: Nice work on Monkey King :)

Postby DracoL1ch » Jan 2nd, '19, 08:54

Terrain will be changed as well to put shrines, ofc

c_V_i_X_9
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Re: Nice work on Monkey King :)

Postby c_V_i_X_9 » Jan 2nd, '19, 11:34

DracoL1ch wrote:Terrain will be changed as well to put shrines, ofc


As we are in 7.00 conversation, will you be able to implement talents and backpack or is that just not feasible? I personally don't think backpack is that important, but talents are of course a must for 7.00+

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DracoL1ch
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Re: Nice work on Monkey King :)

Postby DracoL1ch » Jan 2nd, '19, 12:13

backpack is still under big question due to engine, talents are much easier as a concept

zaksor
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Re: Nice work on Monkey King :)

Postby zaksor » Jan 2nd, '19, 19:23

DracoL1ch wrote:backpack is still under big question due to engine, talents are much easier as a concept

Will using the same switching mechanic like the one used on Sentry/Observer wards when stacked do the trick ?

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Loki
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Re: Nice work on Monkey King :)

Postby Loki » Jan 2nd, '19, 19:27

whaaaaat
Image
Image

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DracoL1ch
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Re: Nice work on Monkey King :)

Postby DracoL1ch » Jan 2nd, '19, 21:49

zaksor wrote:
DracoL1ch wrote:backpack is still under big question due to engine, talents are much easier as a concept

Will using the same switching mechanic like the one used on Sentry/Observer wards when stacked do the trick ?

even this simple thing took quite a lot time for implementing and debugging :) not to speak swapping various items is much much harder

zaksor
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Re: Nice work on Monkey King :)

Postby zaksor » Jan 3rd, '19, 04:47

I see
Btw great job on Monkey King , have you decided what his voice lines and sound effects are gonna be ?

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DracoL1ch
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Re: Nice work on Monkey King :)

Postby DracoL1ch » Jan 3rd, '19, 07:53

something like bandit or ice troll, idk

KnightOfShadow
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Re: Nice work on Monkey King :)

Postby KnightOfShadow » Jan 4th, '19, 08:31

why i cant pick monkey king ???

zaksor
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Re: Nice work on Monkey King :)

Postby zaksor » Jan 4th, '19, 08:49

KnightOfShadow wrote:why i cant pick monkey king ???

Type whosyourdaddy in single player and send replay

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DracoL1ch
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Re: Nice work on Monkey King :)

Postby DracoL1ch » Jan 4th, '19, 09:25

KnightOfShadow wrote:why i cant pick monkey king ???

Unless you already supported the project or had been reporting bugs, you only can use early access http://d1stats.ru/e2-mk
Those who did may just ask me for enable it

Ace
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Re: Nice work on Monkey King :)

Postby Ace » Jan 6th, '19, 07:29

Agreed :D (Hi... new member here 8-) )

Hi DracoL1ch, do you consider of using this custom model for Monkey King? It's the same model as the one used in the map but with different clothes, different animations and a better portrait than the current one.

https://chaosrealm.co/viewtopic.php?f=1 ... 6f47#p4916

AliBNP
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Re: Nice work on Monkey King :)

Postby AliBNP » Jan 7th, '19, 15:05

scaling value of this hero so very small : |

Added in 3 minutes 11 seconds:
this Hero in CREEP SIZE :|

ERICK_DARK
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Re: Nice work on Monkey King :)

Postby ERICK_DARK » Jan 12th, '19, 15:42

thank you very much DracoL1ch for what you do for DOTA good job greetings from the largest community of DOTA RGC Bolivia


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