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Monkey King data

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DracoL1ch
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Monkey King data

Postby DracoL1ch » Jan 2nd, '19, 12:49

For Ghost bots, replays etc
Monkey King's ID = H0MK
Inner index 113
Image
Image Jungu mastery A00G
Image Mischief A00L A00M (cancel)
Image Boundless Strike A005
Image Tree Dance A006
Image Primal Spring A008
Image Primal Spring Fast jump A00X
Image Wukong Command A00O

whitebeard234
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Joined: Sep 17, 2016
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Re: Monkey King data

Postby whitebeard234 » Jan 2nd, '19, 13:26

Can you copy the exact hotkeys for monkey king in dota 2.
Boundless Strike - "B"
Tree dance - "T"
Primal Spring - "G"
Jingu Mastery - "R"
Mischief - "F"
Wukong's Command - "W"

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DracoL1ch
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Re: Monkey King data

Postby DracoL1ch » Jan 2nd, '19, 13:54

whitebeard234 wrote:Can you copy the exact hotkeys for monkey king in dota 2.
Boundless Strike - "B"
Tree dance - "T"
Primal Spring - "G"
Jingu Mastery - "R"
Mischief - "F"
Wukong's Command - "W"



Dota2 is not oriented on legacy hotkeys user, since mk was never introduced into dota1, those keys been assigned randomly.
See, you've jumped onto a tree with T, but then you have to stretch towards G. While R makes so much more sense.
Jingu mastery, a passive ability,takes the hottest close hotkey R - what?
Mischief, another sub-standard ability with limited usage, takes another close hotkey of F.
They just make so little sense about it.
You can modify those with custom keys on your side anytime. I'll attach IDs right now

whitebeard234
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Re: Monkey King data

Postby whitebeard234 » Jan 4th, '19, 11:20

Can you add some skill animation for monkey king? It looks very dry when casting a spell.

AliBNP
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Re: Monkey King data

Postby AliBNP » Jan 6th, '19, 12:30

the collison size is so small please get a big amount! TY

jp06
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Re: Monkey King data

Postby jp06 » Sep 19th, '19, 05:01

Hello, is there a database or full documentation for stuff like this, like for all heroes, buildings, items, etc.?

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DracoL1ch
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Re: Monkey King data

Postby DracoL1ch » Sep 19th, '19, 10:23

im not aware of, why?

CoTich
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Re: Monkey King data

Postby CoTich » Sep 19th, '19, 16:22

jp06 wrote:Hello, is there a database or full documentation for stuff like this, like for all heroes, buildings, items, etc.?

Open map script and figure yourself as I did

jp06
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Re: Monkey King data

Postby jp06 » Sep 21st, '19, 02:16

DracoL1ch wrote:im not aware of, why?

If nothing comes up and have some free time, I'd want to try my hand playing around with some open source replay parsers. I just think that these may be crucial data for replay parsers. I plan on hosting it as a GitHub project site and people can just load replays without actually sending data to a server (kind of like d07RiV's map viewer).

Off topic: One of the most advanced parsing I've seen is from d07RiV's Dota Replay Manager, just that, it doesn't support current maps. I scavenged the net for some old replays and there are gold statistics when viewing the replays. Are these just from item's gold cost upon buying or is there a chance it could be from last hits / destroying towers?

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DracoL1ch
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Re: Monkey King data

Postby DracoL1ch » Sep 21st, '19, 20:07

dota has been supporting parsers for years, since 2008 or like that, so you can see those data
the tool doesnt support current map because of inner issues, author doesnt want to fix those

jp06
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Re: Monkey King data

Postby jp06 » Sep 22nd, '19, 13:28

DracoL1ch wrote:dota has been supporting parsers for years, since 2008 or like that, so you can see those data
the tool doesnt support current map because of inner issues, author doesnt want to fix those

I'm aware of that.
I was just saying that I was just wondering how he was getting the gold data for his networth graph statistics. The codebase for his application was just too much for me but I happen to find his changelogs earlier and it is indeed just via computation of total item costs for each players.


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