For Ghost bots, replays etc
Monkey King's ID = H0MK
Inner index 113
Jungu mastery A00G
Mischief A00L A00M (cancel)
Boundless Strike A005
Tree Dance A006
Primal Spring A008
Primal Spring Fast jump A00X
Wukong Command A00O
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Monkey King data
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- Posts: 18
- Joined: Sep 17, 2016
- Gaming Platform: RGC
Re: Monkey King data
Can you copy the exact hotkeys for monkey king in dota 2.
Boundless Strike - "B"
Tree dance - "T"
Primal Spring - "G"
Jingu Mastery - "R"
Mischief - "F"
Wukong's Command - "W"
Boundless Strike - "B"
Tree dance - "T"
Primal Spring - "G"
Jingu Mastery - "R"
Mischief - "F"
Wukong's Command - "W"
Re: Monkey King data
whitebeard234 wrote:Can you copy the exact hotkeys for monkey king in dota 2.
Boundless Strike - "B"
Tree dance - "T"
Primal Spring - "G"
Jingu Mastery - "R"
Mischief - "F"
Wukong's Command - "W"
Dota2 is not oriented on legacy hotkeys user, since mk was never introduced into dota1, those keys been assigned randomly.
See, you've jumped onto a tree with T, but then you have to stretch towards G. While R makes so much more sense.
Jingu mastery, a passive ability,takes the hottest close hotkey R - what?
Mischief, another sub-standard ability with limited usage, takes another close hotkey of F.
They just make so little sense about it.
You can modify those with custom keys on your side anytime. I'll attach IDs right now
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- Posts: 18
- Joined: Sep 17, 2016
- Gaming Platform: RGC
Re: Monkey King data
Can you add some skill animation for monkey king? It looks very dry when casting a spell.
Re: Monkey King data
the collison size is so small please get a big amount! TY
Re: Monkey King data
Hello, is there a database or full documentation for stuff like this, like for all heroes, buildings, items, etc.?
Re: Monkey King data
im not aware of, why?
Re: Monkey King data
jp06 wrote:Hello, is there a database or full documentation for stuff like this, like for all heroes, buildings, items, etc.?
Open map script and figure yourself as I did
Re: Monkey King data
DracoL1ch wrote:im not aware of, why?
If nothing comes up and have some free time, I'd want to try my hand playing around with some open source replay parsers. I just think that these may be crucial data for replay parsers. I plan on hosting it as a GitHub project site and people can just load replays without actually sending data to a server (kind of like d07RiV's map viewer).
Off topic: One of the most advanced parsing I've seen is from d07RiV's Dota Replay Manager, just that, it doesn't support current maps. I scavenged the net for some old replays and there are gold statistics when viewing the replays. Are these just from item's gold cost upon buying or is there a chance it could be from last hits / destroying towers?
Re: Monkey King data
dota has been supporting parsers for years, since 2008 or like that, so you can see those data
the tool doesnt support current map because of inner issues, author doesnt want to fix those
the tool doesnt support current map because of inner issues, author doesnt want to fix those
Re: Monkey King data
DracoL1ch wrote:dota has been supporting parsers for years, since 2008 or like that, so you can see those data
the tool doesnt support current map because of inner issues, author doesnt want to fix those
I'm aware of that.
I was just saying that I was just wondering how he was getting the gold data for his networth graph statistics. The codebase for his application was just too much for me but I happen to find his changelogs earlier and it is indeed just via computation of total item costs for each players.
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