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About Bottle Refilling

Any kind of suggestions and ideas goes here.
jp06
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About Bottle Refilling

Postby jp06 » Jan 24th, '16, 08:41

If this is based on DOTA 2, the bottle refill of DOTA 1 should work like it. In DOTA 2 you can still use bottle outside fountain area if you are under fountain heal aura. I quoted from the wiki about the fountain:
Due to the aura lingering for 3 seconds, Bottles keep on refilling even when already outside of its range, until the buff is gone.

That but with an exception when you used Teleportation (not mentioned in the wiki).

Just tried in DOTA 1 and it does not refill under the fountain heal status that still linger on the hero when I use bottle. Trying to contribute here :).

Sorry my bad about that Teleportation stuff (I was so wrong.). It does work when you teleport and you can use bottle charge as long as the aura lingers without reducing the bottle charge. *Raised from the dead topic
Last edited by jp06 on Sep 8th, '16, 03:47, edited 1 time in total.

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Loki
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Re: About Bottle Refilling

Postby Loki » Jan 24th, '16, 08:48

nope
Image
Image

jp06
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Re: About Bottle Refilling

Postby jp06 » Jan 24th, '16, 12:36

Image

So, it was at intention. My bad.

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DracoL1ch
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Re: About Bottle Refilling

Postby DracoL1ch » Jan 24th, '16, 13:24

I intentionally ignored this change/bug due to it's obviously unintended behvaiour. But last days im really consider throwing the "logic" away from anything dota-related.

jp06
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Joined: Jan 24, 2016
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Re: About Bottle Refilling

Postby jp06 » Sep 8th, '16, 03:49

Necrobump... It's okay if you won't add this but please consider this please :)

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DracoL1ch
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Re: About Bottle Refilling

Postby DracoL1ch » Sep 8th, '16, 04:55

jp06 wrote:Necrobump... It's okay if you won't add this but please consider this please :)

has been added in latest version


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