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The issue with templar assassin

Any kind of suggestions and ideas goes here.
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DracoL1ch
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Re: The issue with templar assassin

Postby DracoL1ch » May 2nd, '18, 12:44

Image
goddamit it's so illogical

fatalending
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Re: The issue with templar assassin

Postby fatalending » May 9th, '18, 09:12

Fixed Psi Blades visual effect pointing invisible units

sir it is how its supposed to work you should be able to see psi blade effect if you are hitting the invis units

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Re: The issue with templar assassin

Postby DracoL1ch » May 9th, '18, 10:29

fatalending wrote:Fixed Psi Blades visual effect pointing invisible units

sir it is how its supposed to work you should be able to see psi blade effect if you are hitting the invis units

not the link itself, according to my testing back then

fatalending
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Re: The issue with templar assassin

Postby fatalending » May 9th, '18, 11:19

DracoL1ch wrote:
fatalending wrote:Fixed Psi Blades visual effect pointing invisible units

sir it is how its supposed to work you should be able to see psi blade effect if you are hitting the invis units

not the link itself, according to my testing back then


sir after all the inputs i provided you still dont believe me :cry:
https://www.youtube.com/watch?v=P3bEM1L1iAU

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DracoL1ch
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Re: The issue with templar assassin

Postby DracoL1ch » May 9th, '18, 12:08

fatalending wrote:
DracoL1ch wrote:
fatalending wrote:Fixed Psi Blades visual effect pointing invisible units

sir it is how its supposed to work you should be able to see psi blade effect if you are hitting the invis units

not the link itself, according to my testing back then


sir after all the inputs i provided you still dont believe me :cry:
https://www.youtube.com/watch?v=P3bEM1L1iAU

if only you knew how many false-positive messages I received even from trusted members :D thanks, noticed
plus in dota2 its definitely less obvious than we have now

fatalending
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Re: The issue with templar assassin

Postby fatalending » May 12th, '18, 13:09

DracoL1ch wrote:
fatalending wrote:
DracoL1ch wrote:
fatalending wrote:Fixed Psi Blades visual effect pointing invisible units

sir it is how its supposed to work you should be able to see psi blade effect if you are hitting the invis units

not the link itself, according to my testing back then


sir after all the inputs i provided you still dont believe me :cry:
https://www.youtube.com/watch?v=P3bEM1L1iAU

if only you knew how many false-positive messages I received even from trusted members :D thanks, noticed
plus in dota2 its definitely less obvious than we have now

sir can you look into right click deny interrupts itself on second click?

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DracoL1ch
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Re: The issue with templar assassin

Postby DracoL1ch » May 12th, '18, 16:23

fatalending wrote:sir can you look into right click deny interrupts itself on second click?

can't fix that

fatalending
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Re: The issue with templar assassin

Postby fatalending » Jun 4th, '18, 11:07

DracoL1ch wrote:
fatalending wrote:
DracoL1ch wrote:
fatalending wrote:Fixed Psi Blades visual effect pointing invisible units

sir it is how its supposed to work you should be able to see psi blade effect if you are hitting the invis units

not the link itself, according to my testing back then


sir after all the inputs i provided you still dont believe me :cry:
https://www.youtube.com/watch?v=P3bEM1L1iAU

if only you knew how many false-positive messages I received even from trusted members :D thanks, noticed
plus in dota2 its definitely less obvious than we have now


Its how psiblades visuals seen in dota2, its not much of a big deal they are both easly visible however i think psiblades are a bit wider than it is from dota2 now, which makes hero stronger and easier to play. I dont think we can ever know the exact witdth of the blade but im sure its slightly less than current. In testing i can help if needed since i played hero more than anyone here. This guy wrote a range finder for templar im sure its not working at the moment but video can help https://www.youtube.com/watch?v=WEFlHGYydHc

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DracoL1ch
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Re: The issue with templar assassin

Postby DracoL1ch » Jun 4th, '18, 11:56

OK reduced with a bit, it could be up to 25% wider than intended

fatalending
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Re: The issue with templar assassin

Postby fatalending » Nov 15th, '19, 08:57

up after long time psi blades width is still broken people unintentionally hit psi blades most of the time

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DracoL1ch
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Re: The issue with templar assassin

Postby DracoL1ch » Nov 15th, '19, 10:42

uh are they tho?oO

fatalending
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Re: The issue with templar assassin

Postby fatalending » Nov 15th, '19, 11:14

Pretty positive on this, even on fairly even matchups such as Ta vs Sf its just not possible to beat ta even thought player is much more lower skilled. By lower I mean he doesn't even use reflection. You are on correct angle most of the time where ever you decide to attack. I think 10% decrease can be tested since we are on a beta map with constant update.
cheers


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