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The issue with templar assassin

Any kind of suggestions and ideas goes here.
c_V_i_X_9
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Re: The issue with templar assassin

Postby c_V_i_X_9 » Mar 15th, '18, 22:40

DracoL1ch wrote: 88v6:Added visual effect for Psi Blade's affected enemies


You are the best! :avtoradolf: :prayy:

fatalending
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Re: The issue with templar assassin

Postby fatalending » Mar 23rd, '18, 11:34

thank you for update draco, I wish eurobattle will switch into 6.88 soon so I can give a shot

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Timurka
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Re: The issue with templar assassin

Postby Timurka » Mar 23rd, '18, 14:39

fatalending wrote:thank you for update draco, I wish eurobattle will switch into 6.88 soon so I can give a shot

on eurobattle 1.28 patch wc3 ?

fatalending
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Re: The issue with templar assassin

Postby fatalending » Mar 23rd, '18, 17:04

Timurka wrote:
fatalending wrote:thank you for update draco, I wish eurobattle will switch into 6.88 soon so I can give a shot

on eurobattle 1.28 patch wc3 ?

unfortunately yes..

fatalending
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Re: The issue with templar assassin

Postby fatalending » Mar 26th, '18, 20:54

just got chance to play, it feels amazing now thank you draco

fatalending
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Re: The issue with templar assassin

Postby fatalending » Apr 22nd, '18, 00:06

Hello, there is a problem with meld it sometimes doesnt work when right clicked or pressed a. Would be glad if you can check it
By doesnt work i mean damage and -armor is not being applied to enemy hero or creeps

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Timurka
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Re: The issue with templar assassin

Postby Timurka » Apr 22nd, '18, 03:03

fatalending wrote:Hello, there is a problem with meld it sometimes doesnt work when right clicked or pressed a. Would be glad if you can check it
By doesnt work i mean damage and -armor is not being applied to enemy hero or creeps

плюсую, частенько не срабатывает, как через А по земле, так и если прям в юнита кликать.

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DracoL1ch
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Re: The issue with templar assassin

Postby DracoL1ch » Apr 22nd, '18, 04:05

Timurka wrote:
fatalending wrote:Hello, there is a problem with meld it sometimes doesnt work when right clicked or pressed a. Would be glad if you can check it
By doesnt work i mean damage and -armor is not being applied to enemy hero or creeps

плюсую, частенько не срабатывает, как через А по земле, так и если прям в юнита кликать.

реплей есть?

2fatalending: got a replay? I need one

fatalending
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Re: The issue with templar assassin

Postby fatalending » Apr 23rd, '18, 07:41

DracoL1ch wrote:
Timurka wrote:
fatalending wrote:Hello, there is a problem with meld it sometimes doesnt work when right clicked or pressed a. Would be glad if you can check it
By doesnt work i mean damage and -armor is not being applied to enemy hero or creeps

плюсую, частенько не срабатывает, как через А по земле, так и если прям в юнита кликать.

реплей есть?

2fatalending: got a replay? I need one

http://parser.rankedgaming.com/replay.p ... 1524469123
here you go. At first minute game time it doesnt work twice in a row, later on it doesnt work time to time while farming. Also it 90% doesnt work with a click. I think if i remember correctly it was working perfectly at v9. Has anything changed?

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DracoL1ch
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Re: The issue with templar assassin

Postby DracoL1ch » Apr 23rd, '18, 12:16

thanks, that was Meld on 2nd attack as well, should be fine in next version
it was changed due to an insane abuse with Meld :P

jp06
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Re: The issue with templar assassin

Postby jp06 » Apr 24th, '18, 01:03

DracoL1ch wrote:thanks, that was Meld on 2nd attack as well, should be fine in next version
it was changed due to an insane abuse with Meld :P

What abuse?

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Mortrus
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Re: The issue with templar assassin

Postby Mortrus » Apr 24th, '18, 09:51

insane abuse
Image

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Timurka
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Re: The issue with templar assassin

Postby Timurka » Apr 25th, '18, 09:19

very insane.

fatalending
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Re: The issue with templar assassin

Postby fatalending » May 1st, '18, 15:21

DracoL1ch wrote:thanks, that was Meld on 2nd attack as well, should be fine in next version
it was changed due to an insane abuse with Meld :P

By the way is it possible to fix psiblades on ghosted units? Since it is pure damage it should be able to hit ghosted units

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Timurka
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Re: The issue with templar assassin

Postby Timurka » May 1st, '18, 15:50

тут сыглы

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DracoL1ch
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Re: The issue with templar assassin

Postby DracoL1ch » May 2nd, '18, 00:20

fatalending wrote:
DracoL1ch wrote:thanks, that was Meld on 2nd attack as well, should be fine in next version
it was changed due to an insane abuse with Meld :P

By the way is it possible to fix psiblades on ghosted units? Since it is pure damage it should be able to hit ghosted units

Its not pure damage, but physical, armor ignoring damage. It cannot touch etheread units

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Timurka
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Re: The issue with templar assassin

Postby Timurka » May 2nd, '18, 08:17

ващето они чистый демедж)
https://www.reddit.com/r/DotA2/comments ... si_blades/

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Timurka
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Re: The issue with templar assassin

Postby Timurka » May 2nd, '18, 08:32

DracoL1ch wrote:
fatalending wrote:
DracoL1ch wrote:thanks, that was Meld on 2nd attack as well, should be fine in next version
it was changed due to an insane abuse with Meld :P

By the way is it possible to fix psiblades on ghosted units? Since it is pure damage it should be able to hit ghosted units

Its not pure damage, but physical, armor ignoring damage. It cannot touch etheread units

https://youtu.be/5l6F7NFr4r8?t=33m40s

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Timurka
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Re: The issue with templar assassin

Postby Timurka » May 2nd, '18, 08:35

https://imgur.com/a/DHSf7Fb пьюр он тхе секондари таргет

fatalending
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Re: The issue with templar assassin

Postby fatalending » May 2nd, '18, 11:42

Timurka wrote:
DracoL1ch wrote:
fatalending wrote:
DracoL1ch wrote:thanks, that was Meld on 2nd attack as well, should be fine in next version
it was changed due to an insane abuse with Meld :P

By the way is it possible to fix psiblades on ghosted units? Since it is pure damage it should be able to hit ghosted units

Its not pure damage, but physical, armor ignoring damage. It cannot touch etheread units

https://youtu.be/5l6F7NFr4r8?t=33m40s


Thanks i downloaded dota2 just to take clip like this :D
Also traps are working a bit odd. It should work as if you lets say casted a fully charged trap with max slow, before its slow is over if you cast another trap and explode it slow should remain as max and it should restart the slow cooldown on enemy. In v10 it takes the slow of second trap and restarts cd


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