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6.85+

Found any bugs or issues on map? Report them here.
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h3rmit
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Re: 6.85+

Postby h3rmit » Jan 12th, '16, 13:19

I just noticed another bug in one of the replays I mentioned above. The game indeed crashed, but I don't know if it was due to Chemical Rage. Maybe Eul's Scepter of Divinity had also something to do with it.

Bug #4
Alchemist prepared an Unstable Concoction to shoot at Akasha. The timer was over, and Alchemist got himself stunned with it. Due to the Chemical Rage bug, he continued moving even when stunned. Akasha used Euls so that she would not get any damage. After 1-2 seconds, the game crashed. The crash also happens when viewing the replay.
Time of event: 50:34
Replay: http://www.mymgn.com/stats/game/1569445/replay

And I was also informed about a few more things:

Bug #5
Winter Wyvern casted Winter's Curse on an enemy. The game crashed in a similar way to the Duel bug in version 6.85i.
Time of event: around 22'
Replay: http://www.mymgn.com/stats/game/1569807

Bug #6
Monkey King bar did not seem to work right on Gyrocopter. There seem to be some malfunctions with Monkey King Bar and Flak Cannon. A few problems with Monkey King Bar and critical hits were also reported.
Replay: http://www.mymgn.com/stats/game/1569746

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DracoL1ch
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Re: 6.85+

Postby DracoL1ch » Jan 12th, '16, 14:07

critical strike + barrage-based abilities is known long ago, its even highlighted when MKB bought on those heroes, you can check it in Single player as well.

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h3rmit
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Re: 6.85+

Postby h3rmit » Jan 13th, '16, 01:23

DracoL1ch wrote:But chemical rage is already based on most good looking morph, there are no other way out. And it still could be bugged.


Ok, let's elaborate a bit on that, and let me propose something.

First of all, Lycan's transformation time is a whole 1.5 second. I have seen Lycan die countless times during the transformation, but the hero did not get bugged. I have also tested killing him a hundred times in the enemy fountain during the transformation (in single player mode), and he still did not get bugged.

Alchemist's transformation time is only 0.35 seconds, so it's indeed hard to reproduce. But what if you changed it to 10 seconds for testing? It would be a lot easier to test and reproduce it.

Now, Lycan has a few special triggers when he activates his ulti.

Taken from 6.85j:

Code: Select all

function Ztv takes nothing returns boolean
...
call TriggerRegisterTimerEvent(t,.1,true)
call TriggerRegisterTimerEvent(t,0,false)
call TriggerRegisterDeathEvent(t,ZSv)
call SaveReal(HY,h,0,TimerGetElapsed(Xv)+18)
call TriggerAddCondition(t,Condition(function Zsv))
...
endfunction


So, function Zsv is called multiple times. One time immediately, periodically in 100ms interval, and one time in the case the unit dies.

And let's see what happens when the function is called:

Code: Select all

function Zsv takes nothing returns boolean
...
local unit d=(LoadUnitHandle(HY,h,19))
...
if GetTriggerEventId()==EVENT_WIDGET_DEATH or TimerGetElapsed(Xv)>LoadReal(HY,h,0)then
...
call KillUnit(d)
...
endif
...
endfunction


I believe that the explicit call of KillUnit() prevents any bugs from happening if Lycan is killed during his transformation.

Unfortunately, I wasn't able to locate the corresponding code for Alchemist in 6.85j. Have you done something similar there too? If not, can you please try adding a TriggerRegisterDeathEvent() when Alchemist activates his Chemical Rage, and explicitly do a KillUnit() if he is killed?

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DracoL1ch
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Re: 6.85+

Postby DracoL1ch » Jan 13th, '16, 02:20

d is for dummy which provides bonus movespeed
so far i saw Alch being killed somewhere on spot between cast animation and morph duration ends. I managed to repro it once, but no luck after that. Basically it's up to 0.1 seconds accuracy required.

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DracoL1ch
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Re: 6.85+

Postby DracoL1ch » Jan 15th, '16, 00:33

Wywvern's fatal connected with Spectre's ulti, basically illusion died while being affected and caused some weird iteraction with SetUnitAbilityLevel while being dead. Alchemist bugs all the same, it's not even funny how often they became

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h3rmit
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Re: 6.85+

Postby h3rmit » Jan 15th, '16, 07:41

DracoL1ch wrote:it's not even funny how often they became


That's to be expected. Your map is gaining populatity, so it is tested every day in thousands of games. That results in a greater testing sample and more feedback.

However, both players and communities require stability and support over features.

Bugs, no matter how rare, that cause Warcraft III to crash, are considered to be very serious and critical, and they require immediate attention and resolution. In just 10 days that we have been hosting DotA Allstars 6.85j in our hostbots, we have experienced 11 Warcraft III crashes (listed below). Due to this, a lot of our players got really frustrated, and we have been receiving a lot of complaints.

Here is a full list of the crashes that we have experienced in 6.85j so far:

http://www.mymgn.com/stats/game/1568773/replay - crash caused by Syllabear
http://www.mymgn.com/stats/game/1568778/replay - crash caused by Syllabear
http://www.mymgn.com/stats/game/1569271/replay - crash caused by Syllabear
http://www.mymgn.com/stats/game/1569292/replay - crash (unknown cause, could be related to Winter Wyvern)
http://www.mymgn.com/stats/game/1569371/replay - crash (unknown cause, could be related to Axe)
http://www.mymgn.com/stats/game/1569445/replay - crash caused by Alchemist
http://www.mymgn.com/stats/game/1569508/replay - crash (unknown cause, could be related to Winter Wyvern)
http://www.mymgn.com/stats/game/1569663/replay - crash caused by Syllabear
http://www.mymgn.com/stats/game/1569807/replay - crash (unknown cause, could be related to Winter Wyvern)
http://www.mymgn.com/stats/game/1569928/replay - crash caused by Syllabear
http://www.mymgn.com/stats/game/1570158/replay - crash caused by Syllabear

It would be great if you released another hotfix soon, dealing with at least these crashes.

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TLDM
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Re: 6.85+

Postby TLDM » Jan 15th, '16, 11:31

Pliss, make a hotfix for syllabear bug.

You done your job very great Draco. many thank to you.

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DracoL1ch
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Re: 6.85+

Postby DracoL1ch » Jan 15th, '16, 16:08

can somebody make timestamps for crashes with Wyvern/Axe?
Im gonna inject some stuff into replay to get logs out of it, but i need precise timing. If I won't have to go through replay another time just to see when fatal is happening it would be cool.
except last one wyvern, it's already been inspected

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DracoL1ch
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Re: 6.85+

Postby DracoL1ch » Jan 15th, '16, 18:53

all WW fatals are same, detected & will be fixed in quick patch soon
Axe is mistery for now

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DracoL1ch
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Re: 6.85+

Postby DracoL1ch » Jan 17th, '16, 00:07

h3rmit wrote:
DracoL1ch wrote:it's not even funny how often they became


That's to be expected. Your map is gaining populatity, so it is tested every day in thousands of games. That results in a greater testing sample and more feedback.

However, both players and communities require stability and support over features.

Bugs, no matter how rare, that cause Warcraft III to crash, are considered to be very serious and critical, and they require immediate attention and resolution. In just 10 days that we have been hosting DotA Allstars 6.85j in our hostbots, we have experienced 11 Warcraft III crashes (listed below). Due to this, a lot of our players got really frustrated, and we have been receiving a lot of complaints.

Here is a full list of the crashes that we have experienced in 6.85j so far:

http://www.mymgn.com/stats/game/1568773/replay - crash caused by Syllabear
http://www.mymgn.com/stats/game/1568778/replay - crash caused by Syllabear
http://www.mymgn.com/stats/game/1569271/replay - crash caused by Syllabear
http://www.mymgn.com/stats/game/1569292/replay - crash (unknown cause, could be related to Winter Wyvern)
http://www.mymgn.com/stats/game/1569371/replay - crash (unknown cause, could be related to Axe)
http://www.mymgn.com/stats/game/1569445/replay - crash caused by Alchemist
http://www.mymgn.com/stats/game/1569508/replay - crash (unknown cause, could be related to Winter Wyvern)
http://www.mymgn.com/stats/game/1569663/replay - crash caused by Syllabear
http://www.mymgn.com/stats/game/1569807/replay - crash (unknown cause, could be related to Winter Wyvern)
http://www.mymgn.com/stats/game/1569928/replay - crash caused by Syllabear
http://www.mymgn.com/stats/game/1570158/replay - crash caused by Syllabear

It would be great if you released another hotfix soon, dealing with at least these crashes.


TLDM wrote:Pliss, make a hotfix for syllabear bug.

You done your job very great Draco. many thank to you.


DotA Allstars v6.85k changelog
updated, all known fatals fixed (except the one with Axe, where is nothing wrong with da code, seems to be unknown WC3 issue)

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h3rmit
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Re: 6.85+

Postby h3rmit » Jan 17th, '16, 21:30

Thank you very much!

We have updated our hostbots to the new version.

I have just been informed about another bug:

Bug #7
At some point, Lina lost the ability to attack permanently. The issue could not get fixed with -unstuck.
Time of event: 40:57
Replay: http://www.mymgn.com/stats/game/1570672/replay

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DracoL1ch
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Re: 6.85+

Postby DracoL1ch » Jan 21st, '16, 12:04

h3rmit wrote:Thank you very much!

We have updated our hostbots to the new version.

how it's going?

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h3rmit
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Re: 6.85+

Postby h3rmit » Jan 21st, '16, 23:09

It is working fine, and we didn't have any new bug reports so far!

fixplsfuckosfrog
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Re: 6.85+

Postby fixplsfuckosfrog » Jan 24th, '16, 00:54

DracoL1ch wrote:Report any issues on 6.85 versions onwards here.

ugh i use simple inventory hotkeys and anytime i press the one of the hotkeys it brings the camera straight to the fountain pls fix or else tell me another good inventory hotkey application for dota

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DracoL1ch
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Re: 6.85+

Postby DracoL1ch » Jan 24th, '16, 02:17

fixplsfuckosfrog wrote:
DracoL1ch wrote:Report any issues on 6.85 versions onwards here.

ugh i use simple inventory hotkeys and anytime i press the one of the hotkeys it brings the camera straight to the fountain pls fix or else tell me another good inventory hotkey application for dota

backspace stands for "get to closest townhall" in original WC3 ladder, and "townhall" here is circle of power. will be fixed next patch

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h3rmit
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Re: 6.85+

Postby h3rmit » Jan 24th, '16, 20:46

I have noticed that when a hero is under the effect of Rupture (Bloodseeker's ulti), he becomes a little uncontrollable and he does not obey the Hold and Stop commands. Is this normal, or is it a bug?

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DracoL1ch
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Re: 6.85+

Postby DracoL1ch » Jan 25th, '16, 00:37

h3rmit wrote:I have noticed that when a hero is under the effect of Rupture (Bloodseeker's ulti), he becomes a little uncontrollable and he does not obey the Hold and Stop commands. Is this normal, or is it a bug?

rupture doesn't affect hero controls anyhow, report it

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h3rmit
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Re: 6.85+

Postby h3rmit » Jan 25th, '16, 02:22

Bug #8
A hero affected by rupture moves by itself and does not obey the Hold and Stop commands.
Replay: http://www.mymgn.com/stats/game/1571132/replay
Time of event: (multiple times)

Also, another minor issue:

Bug #9
When typing -csa, only the creeps of the pink player are shown.
Replay: http://www.mymgn.com/stats/game/1571665/replay
Time of event: At the beginning

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h3rmit
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Re: 6.85+

Postby h3rmit » Jan 31st, '16, 10:39

Another bug that has just been reported:

Bug #10
Tinker's ulti got stuck, and the hero could not move, use skills or items until he died.
Time of event: 20:02
Replay: http://www.mymgn.com/stats/game/1572446/replay

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TLDM
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Re: 6.85+

Postby TLDM » Feb 7th, '16, 12:22

There are Fatal Error bug at early game before creep spawn, I encounter it three time. (Don't have any replays)

Is there any connection between the FE with Bothost ?

Sorry for my bad English, thx.


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