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6.85+
Re: 6.85+
I found something :
1. Pit of Malice (Pit Lord) will entangled Pit Lord himself if there are neutral creeps that have entangled.
2. Flaming Lasso (Batrider) sometimes didn't work. I don't know how, maybe because He cast it too close or something is triggering it.
3. Animal Courier can pick a rune (not flying courier).
4. Sonic Wave (Type=Divine Damage?) is not working on Huskar on Berserker's Blood that's maxed and Huskar is on low hp.
Example : I'm using QoP and i have level 3 sonic wave that means 470 divine damage. I use sonic wave to Huskar that have 300 HP. I'm sure that sonic wave will killed Huskar but the fact he still alive with some hp left.
in other hand, Suntrike (Type=Divine Dmage) is working fine.I try to kill Huskar with that and it killed him with 300 HP and Exort level 7.
5. Moon Shard is not working on Spirit Bear (item description) but it works fine with spirit bear.
6. Shadow Amulet should only +20 attack speed (6.84b). But in the shop it tooltip says it +30 attack speed (or the bonus attack speed still +30?)
I want to ask something :
1. Is Assasinate (Sniper) and Pit of Malice (Pit Lord) disable (minstun/stun) goes thorugh magic immunity (BKB/Repel) ?
2. What happen if Legion duel a hero and then phoenix use supernova (Aghs) on one of them ?
3. Wards is affected by Trueshot visual aura ?
Thanks and sorry if my english wrong.
1. Pit of Malice (Pit Lord) will entangled Pit Lord himself if there are neutral creeps that have entangled.
2. Flaming Lasso (Batrider) sometimes didn't work. I don't know how, maybe because He cast it too close or something is triggering it.
3. Animal Courier can pick a rune (not flying courier).
4. Sonic Wave (Type=Divine Damage?) is not working on Huskar on Berserker's Blood that's maxed and Huskar is on low hp.
Example : I'm using QoP and i have level 3 sonic wave that means 470 divine damage. I use sonic wave to Huskar that have 300 HP. I'm sure that sonic wave will killed Huskar but the fact he still alive with some hp left.
in other hand, Suntrike (Type=Divine Dmage) is working fine.I try to kill Huskar with that and it killed him with 300 HP and Exort level 7.
5. Moon Shard is not working on Spirit Bear (item description) but it works fine with spirit bear.
6. Shadow Amulet should only +20 attack speed (6.84b). But in the shop it tooltip says it +30 attack speed (or the bonus attack speed still +30?)
I want to ask something :
1. Is Assasinate (Sniper) and Pit of Malice (Pit Lord) disable (minstun/stun) goes thorugh magic immunity (BKB/Repel) ?
2. What happen if Legion duel a hero and then phoenix use supernova (Aghs) on one of them ?
3. Wards is affected by Trueshot visual aura ?
Thanks and sorry if my english wrong.
Re: 6.85+
TLDM wrote:Flaming Lasso (Batrider) sometimes didn't work. I don't know how, maybe because He cast it too close or something is triggering it.
1. Is Assasinate (Sniper) and Pit of Malice (Pit Lord) disable (minstun/stun) goes thorugh magic immunity (BKB/Repel) ?
2. What happen if Legion duel a hero and then phoenix use supernova (Aghs) on one of them ?
3. Wards is affected by Trueshot visual aura ?
lasso uses defaul shacles which aren't stackable, so if Rhasta/Storm/Bane/Pudge holds the enemy shacles will fail and nullify bat's ultimate. It doesnt stack with itself either. Is it the case?
1. yes
2. duel aren't affected, i'm aware about D2 iteraction here
3. bug, fixed
rest - fixed
Re: 6.85+
No
No, it's not. There no Rhasta/Storm/Bane/Pudge. just check it, or you need a replay ?
DracoL1ch wrote:TLDM wrote:Flaming Lasso (Batrider) sometimes didn't work. I don't know how, maybe because He cast it too close or something is triggering it.
1. Is Assasinate (Sniper) and Pit of Malice (Pit Lord) disable (minstun/stun) goes thorugh magic immunity (BKB/Repel) ?
2. What happen if Legion duel a hero and then phoenix use supernova (Aghs) on one of them ?
3. Wards is affected by Trueshot visual aura ?
lasso uses defaul shacles which aren't stackable, so if Rhasta/Storm/Bane/Pudge holds the enemy shacles will fail and nullify bat's ultimate. It doesnt stack with itself either. Is it the case?
1. yes
2. duel aren't affected, i'm aware about D2 iteraction here
3. bug, fixed
rest - fixed
No, it's not. There no Rhasta/Storm/Bane/Pudge. just check it, or you need a replay ?
Re: 6.85+
replay plz
Re: 6.85+
I have some thoughts..
1. Chemical Rage
It's ability add 3/7.5/12 Mana Regen Bonus and move speed an hp regen if it's used.
But why there's no skill description/tooltip/whatever it's name that say Chemical Rage adds mana regen ?
Could you add it please ? to make it easy
2. if item dropped on the ground, invisibile unit/phase boots active unit can't go through them.. what do you think ? it's can be annoying and harmful. Example like this :
Is it exist in D2 ? item restrain invisible or phased unit ?
Thanks and sorry if my english wrong.
1. Chemical Rage
It's ability add 3/7.5/12 Mana Regen Bonus and move speed an hp regen if it's used.
But why there's no skill description/tooltip/whatever it's name that say Chemical Rage adds mana regen ?
Could you add it please ? to make it easy
2. if item dropped on the ground, invisibile unit/phase boots active unit can't go through them.. what do you think ? it's can be annoying and harmful. Example like this :
Is it exist in D2 ? item restrain invisible or phased unit ?
Thanks and sorry if my english wrong.
Re: 6.85+
TLDM wrote:2. if item dropped on the ground, invisibile unit/phase boots active unit can't go through them.. what do you think ? it's can be annoying and harmful. Example like this :
wc3 iteraction, cannot be fixed
Re: 6.85+
--> Esnare (Naga Siren) dispel consumables ?
I have one suggestion :
Could you add a circle or something that show how big Ice Blast final AoE when ice blast released.
Because I ever saw that when i was playing lower v6.80 AI DotA map (maybe v6.74 AI).
It can make the game more similiar to D2 and it can be very useful.
Sorry for my bad English, and thanks.
I have one suggestion :
Could you add a circle or something that show how big Ice Blast final AoE when ice blast released.
Because I ever saw that when i was playing lower v6.80 AI DotA map (maybe v6.74 AI).
It can make the game more similiar to D2 and it can be very useful.
Sorry for my bad English, and thanks.
Re: 6.85+
TLDM wrote:--> Esnare (Naga Siren) dispel consumables ?
I have one suggestion :
Could you add a circle or something that show how big Ice Blast final AoE when ice blast released.
Because I ever saw that when i was playing lower v6.80 AI DotA map (maybe v6.74 AI).
It can make the game more similiar to D2 and it can be very useful.
natural behaviour of WC3
there are no proper model right now, which could indicate aoe. it's in "todo" list still
Re: 6.85+
I found something and I have some questions:
1. Cronosphere (Faceless Void)
--> Cronosphere pauses shops, Does it alright ??
--> Found in Internet, Cronosphere should disables any kind of evasions
(Blur (PA), Drunken Brawler (BM), Windrunner (WR), Talisman of Evasion, etc)
--> Found in Internet, Cronosphere should instantly destroys The Swarm beetles (Weaver), and Homing Missile (Gyro).
(I'm not sure, maybe you could check it at D2)
2. Mirror Image (Manta) breaks Arctic Burn or in other word. it just like the old manta problem (But it is working with Firefly (Batrider) or other transformation skill)
3. If Batrider with Firefly active picked an Illusion rune. The illusions can't fly or pass the trees. (But it is working with Arctic Burn (WW))
4. Does Primal Split's panda can be teleported by BoT ?
5. Does transformation always breaks invisibility ?
Thanks and sorry for my bad english.
Bonus Question : Is there any 85i map on next release ? or straight to 86xx map ?
1. Cronosphere (Faceless Void)
--> Cronosphere pauses shops, Does it alright ??
--> Found in Internet, Cronosphere should disables any kind of evasions
(Blur (PA), Drunken Brawler (BM), Windrunner (WR), Talisman of Evasion, etc)
--> Found in Internet, Cronosphere should instantly destroys The Swarm beetles (Weaver), and Homing Missile (Gyro).
(I'm not sure, maybe you could check it at D2)
2. Mirror Image (Manta) breaks Arctic Burn or in other word. it just like the old manta problem (But it is working with Firefly (Batrider) or other transformation skill)
3. If Batrider with Firefly active picked an Illusion rune. The illusions can't fly or pass the trees. (But it is working with Arctic Burn (WW))
4. Does Primal Split's panda can be teleported by BoT ?
5. Does transformation always breaks invisibility ?
Thanks and sorry for my bad english.
Bonus Question : Is there any 85i map on next release ? or straight to 86xx map ?
Re: 6.85+
TLDM wrote:I found something and I have some questions:
1. Cronosphere (Faceless Void)
--> Cronosphere pauses shops, Does it alright ??
--> Found in Internet, Cronosphere should disables any kind of evasions
(Blur (PA), Drunken Brawler (BM), Windrunner (WR), Talisman of Evasion, etc)
--> Found in Internet, Cronosphere should instantly destroys The Swarm beetles (Weaver), and Homing Missile (Gyro).
(I'm not sure, maybe you could check it at D2)
2. Mirror Image (Manta) breaks Arctic Burn or in other word. it just like the old manta problem (But it is working with Firefly (Batrider) or other transformation skill)
3. If Batrider with Firefly active picked an Illusion rune. The illusions can't fly or pass the trees. (But it is working with Arctic Burn (WW))
4. Does Primal Split's panda can be teleported by BoT ?
5. Does transformation always breaks invisibility ?
Thanks and sorry for my bad english.
Bonus Question : Is there any 85i map on next release ? or straight to 86xx map ?
https://docs.google.com/document/d/1WbW ... edit?pli=1
Re: 6.85+
^ be aware it's test-only build which aren't supposed to be played in public. all proper releases goes into d1stats.ru
Shops - no, it shouldn't
Chrono used to disable passives as being based on pause, which has been deprecated and removed from dota2. So it was removed from normal (allstars) doto too. Icefrog keep it, so in his versions it does disable evasion.
Autodestroying bugs and rockets - D2 bug
differemt kind of morph
will be disabled for WW. D2 says illusions arent' supposed to benefit from timed ability.
no idea why not
yes, cause it counted as a spell cast by engine
final 85i
TLDM wrote:1. Cronosphere (Faceless Void)
--> Cronosphere pauses shops, Does it alright ??
--> Found in Internet, Cronosphere should disables any kind of evasions
(Blur (PA), Drunken Brawler (BM), Windrunner (WR), Talisman of Evasion, etc)
--> Found in Internet, Cronosphere should instantly destroys The Swarm beetles (Weaver), and Homing Missile (Gyro).
Shops - no, it shouldn't
Chrono used to disable passives as being based on pause, which has been deprecated and removed from dota2. So it was removed from normal (allstars) doto too. Icefrog keep it, so in his versions it does disable evasion.
Autodestroying bugs and rockets - D2 bug
TLDM wrote:2. Mirror Image (Manta) breaks Arctic Burn or in other word. it just like the old manta problem (But it is working with Firefly (Batrider) or other transformation skill)
differemt kind of morph
TLDM wrote:3. If Batrider with Firefly active picked an Illusion rune. The illusions can't fly or pass the trees. (But it is working with Arctic Burn (WW))
will be disabled for WW. D2 says illusions arent' supposed to benefit from timed ability.
TLDM wrote:4. Does Primal Split's panda can be teleported by BoT ?
no idea why not
TLDM wrote:5. Does transformation always breaks invisibility ?
yes, cause it counted as a spell cast by engine
TLDM wrote:Bonus Question : Is there any 85i map on next release ? or straight to 86xx map ?
final 85i
Re: 6.85+
I have some questions :
Evasion
--> Does in this map evasion can be stacked ?? (I really forgot this map changelog)
--> I though that a Level 4 Blur (50% evasion) and 2 Talisman of Evasion (50% evasion) will made a Hero misses all attack (100% evasion). But why that doesn't work ? and What is the reason ?
And about The Swarm (Weaver) interaction with Familiar (Visage).
Could you make The Familiars auto-attack to The Swarm's beetles instead of running and don't do anything to kill it ?
Because You must command The Familiars to attack it and it can be a real problem for commanding two familiars or even three to attack it (it's wasting time and the bugs is too small).
Thank you and sorry if my questions/English is bad.
Evasion
--> Does in this map evasion can be stacked ?? (I really forgot this map changelog)
--> I though that a Level 4 Blur (50% evasion) and 2 Talisman of Evasion (50% evasion) will made a Hero misses all attack (100% evasion). But why that doesn't work ? and What is the reason ?
And about The Swarm (Weaver) interaction with Familiar (Visage).
Could you make The Familiars auto-attack to The Swarm's beetles instead of running and don't do anything to kill it ?
Because You must command The Familiars to attack it and it can be a real problem for commanding two familiars or even three to attack it (it's wasting time and the bugs is too small).
Thank you and sorry if my questions/English is bad.
Re: 6.85+
TLDM wrote:I have some questions :
Evasion
--> Does in this map evasion can be stacked ?? (I really forgot this map changelog)
--> I though that a Level 4 Blur (50% evasion) and 2 Talisman of Evasion (50% evasion) will made a Hero misses all attack (100% evasion). But why that doesn't work ? and What is the reason ?
And about The Swarm (Weaver) interaction with Familiar (Visage).
Could you make The Familiars auto-attack to The Swarm's beetles instead of running and don't do anything to kill it ?
Because You must command The Familiars to attack it and it can be a real problem for commanding two familiars or even three to attack it (it's wasting time and the bugs is too small).
Thank you and sorry if my questions/English is bad.
evasion stack multiplicatively. for instance when you acquire Blur (0.5x) and Talisman (0.25) you'll have (1-0.25)*0.5 = 0.37 evasion from blur, cause' it may only triggers if projectile pass Talisman evasion. Summary it will provide u with 62% (0.37+0.25) evasion chance. You can't reach 100% evasion in any way.
You can as well order "attack ground" for them, instead of clicking right over beetles. Just hit A onto ground
6.85i bugs
Hello. We have recently added versions 6.85h and 6.85i in our hostbots at mymgn.com. A lot of bugs have been fixed in version 6.85i, but our players reported a few more.
Bug #1
Abaddon's ulti got stuck and he was unable to receive any damage for the rest of the game.
Time of event: around 58'
Replay: http://www.mymgn.com/stats/game/1568463/replay
Bug #2
A teammate had given he shared control over his courier. I bought a few items while the courier was dead and I was away from the base. The items appeared on the ground instead of my circle of power, and when I picked them up they were muted. I couldn't use them or sell them. My hero was Barathrum, and I bought a pair of Boots of Elvenskins and a Yasha recipe.
Time of event: around 45' (near the end)
Replay: http://www.mymgn.com/stats/game/1568465/replay
Bug #3
Viper bought a few items, and they appeared at the center of the map.
Time of event: around 37'
Replay: http://www.mymgn.com/stats/game/1568269/replay
Bug #4
All the players got suddently disconnected from the client's side (WC3), as if they had received an invalid action packet.
Time of event: around 32'
Replay: http://www.mymgn.com/stats/game/1568486/replay
Bug #1
Abaddon's ulti got stuck and he was unable to receive any damage for the rest of the game.
Time of event: around 58'
Replay: http://www.mymgn.com/stats/game/1568463/replay
Bug #2
A teammate had given he shared control over his courier. I bought a few items while the courier was dead and I was away from the base. The items appeared on the ground instead of my circle of power, and when I picked them up they were muted. I couldn't use them or sell them. My hero was Barathrum, and I bought a pair of Boots of Elvenskins and a Yasha recipe.
Time of event: around 45' (near the end)
Replay: http://www.mymgn.com/stats/game/1568465/replay
Bug #3
Viper bought a few items, and they appeared at the center of the map.
Time of event: around 37'
Replay: http://www.mymgn.com/stats/game/1568269/replay
Bug #4
All the players got suddently disconnected from the client's side (WC3), as if they had received an invalid action packet.
Time of event: around 32'
Replay: http://www.mymgn.com/stats/game/1568486/replay
Re: 6.85i bugs
h3rmit wrote:Bug #4
All the players got suddently disconnected from the client's side (WC3), as if they had received an invalid action packet.
Time of event: around 32'
Replay: http://www.mymgn.com/stats/game/1568486/replay
I can tell this bug right now - if duelist become unavailable for attack game crashes. This time it was Euls. Pending to fix. Rest are unknown yet
Re: 6.85+
I have also been informed that the same happens with Winter Wyvern's ulti.
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