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Inventory hotkeys and auct program

Posted: Nov 28th, '17, 23:58
by acp6
Hi,

I am playing dota at eurobattlenet on map version 6.85k and I want to use custom invetory hotkeys.

The config.dota file seems not to be working. It was not created automatically so I just put a copy from the site in my warcraft 3 folder, and the other folder where warcraft3 moves some of its data since the last warcraft 3 patches.
I've just modified the lines containing ItemSlot using the hexcodes given.
Is the config file supposed to be working for this version?
Why was it not created automatically as it said it would?
EDIT:I've just noticed inventory hotkeys are only supposed to work with map version 6.88+.

About the auct simple invetory hotkeys, its setting the inventory hotkeys correctly but every time I press one of the set hotkeys it moves my screen in the bottom left. The program seems to be working well enough with map version 6.83d.
Any idea how I might make it work?
source:https://sih.auct.eu/

If there is no way to make the above work, can someone suggest a good way to customize inventory hotkeys?

Thanks

Re: Inventory hotkeys and auct program

Posted: Nov 29th, '17, 01:19
by c_V_i_X_9
Don't know which version of AucT you are using, but if it's not the latest maybe it can cause problems for newer maps...if you are using the latest than don't how to help you...i am using it on both W7 and XP and it's working fine (version 2.9.1).

Re: Inventory hotkeys and auct program

Posted: Nov 29th, '17, 05:11
by DracoL1ch
you're probably using some speical hotkey like space or backspace? cause thats the only reason of cam moving I can think of

Re: Inventory hotkeys and auct program

Posted: Nov 29th, '17, 05:53
by Lan Nguyen
Draco,check my idea here https://lookaside.fbsbx.com/file/heroes ... U04QVU3pVw There is a bug,i'll fix it soon

Re: Inventory hotkeys and auct program

Posted: Nov 29th, '17, 13:49
by DracoL1ch
Lan Nguyen wrote:Draco,check my idea here https://lookaside.fbsbx.com/file/heroes ... U04QVU3pVw There is a bug,i'll fix it soon

forget it, we will never use any of those fancy snippets for many reasons:
no free space on the map
no way to create that many objects just for that
we have memhack for the future work, this will obsolete anyway