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DotA v6.89a Allstars [Out of beta]

Talk about anything DotA-related.
Lan Nguyen
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Re: DotA v6.88N Allstars [We're still beta guys]

Postby Lan Nguyen » Nov 12th, '17, 10:45

DracoL1ch,Could you make a tutorial about editing the slk files?
Wardota2

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Loki
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Re: DotA v6.88X Allstars [We're still beta guys]

Postby Loki » Nov 27th, '17, 15:47

open slk as excel file, cause it just table
or u can edit it with any txt editor
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Karaulov
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Re: DotA v6.88X Allstars [We're still beta guys]

Postby Karaulov » Nov 27th, '17, 21:05

Or download War3SlkEdit tool special for Warcraft 3 SLK files.

Lan Nguyen
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Re: DotA v6.88X Allstars [We're still beta guys]

Postby Lan Nguyen » Nov 27th, '17, 21:08

Karaulov wrote:Or download War3SlkEdit tool special for Warcraft 3 SLK files.

The problem is i wanna rotate the buildings,loki has taught me but i cant find the buildings id in war3map.j
Wardota2

Lan Nguyen
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Re: DotA v6.88N Allstars [We're still beta guys]

Postby Lan Nguyen » Nov 27th, '17, 21:16

Mortrus wrote:1.26, when trying to load map - nothing happens, just refreshes maplist.

Just use world editior to open the map and save it,it would run fine
Wardota2

dotaplayer2
Posts: 15
Joined: Dec 4, 2017
Gaming Platform: rgc

Re: DotA v6.88X Allstars [We're still beta guys]

Postby dotaplayer2 » Dec 4th, '17, 05:07

You have to make the crtl bottle modifier toggleable or disable it. Some of us use ctrl for inventory hotkeys and this just ruins dota

e: also found a weird thing with arc warden that didn't happen in 6.88u4: when the clone dies it gets auto-selected even though it's dead and you lose control of your hero until you select it again.

c_V_i_X_9
Posts: 86
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Gaming Platform: Ranked Gaming Client

Re: DotA v6.88X Allstars [We're still beta guys]

Postby c_V_i_X_9 » Dec 19th, '17, 17:13

Draco why isn't newer version of the map pushed to RGC?

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Mortrus
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Re: DotA v6.88X Allstars [We're still beta guys]

Postby Mortrus » Dec 20th, '17, 07:30

Why do u asking questions about RGC at d1stats?
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DracoL1ch
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Re: DotA v6.88X Allstars [We're still beta guys]

Postby DracoL1ch » Dec 20th, '17, 11:22

c_V_i_X_9 wrote:Draco why isn't newer version of the map pushed to RGC?

No idea, but there are v1 coming in today I hope, probably will make some difference

c_V_i_X_9
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Re: DotA v6.88X Allstars [We're still beta guys]

Postby c_V_i_X_9 » Dec 20th, '17, 11:25

Ok at least something good :D


Lan Nguyen
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Re: DotA v6.88X Allstars [We're still beta guys]

Postby Lan Nguyen » Dec 25th, '17, 06:06

it's sadly that they didn't fix the facing of the sentinel's tower 3
Wardota2


jp06
Posts: 133
Joined: Jan 24, 2016
Gaming Platform: RGC

Re: DotA v6.88X Allstars [We're still beta guys]

Postby jp06 » Dec 26th, '17, 10:13

Now I recalled about mentioning SF's Requiem (Aghanim's Scepter). I think heal on return is not correct. I just notice that heal is based on half damage dealt from outgoing souls NOT on damage from returning souls (might be wrong). I dunno, just sometimes when I got hit by Requiem (returning souls) at the edge, the heal is still HUGE. Well, another (and this is for sure a bug), SF is getting healed when he Riki is hit by Requiem during Tricks of the Trade. No damage should have been done to Riki during his ultimate so, no heal. This is from v6.88u4 (playing RGC) so not sure.

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DracoL1ch
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Re: DotA v6.88X Allstars [We're still beta guys]

Postby DracoL1ch » Dec 26th, '17, 11:56

Yeah, heal pretty insane if you look at the damage each wave deals, even for 1x1 close battle its big enough. And it only counts returning wave damage iirc

zaksor
Posts: 130
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Gaming Platform: RGC

Re: DotA v6.88X Allstars [We're still beta guys]

Postby zaksor » Dec 26th, '17, 13:22

Did you make the sound delay for the narration?

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DracoL1ch
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Re: DotA v6.88X Allstars [We're still beta guys]

Postby DracoL1ch » Dec 26th, '17, 15:12

nope

jp06
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Re: DotA v6.88X Allstars [We're still beta guys]

Postby jp06 » Dec 26th, '17, 22:42

DracoL1ch wrote:And it only counts returning wave damage iirc

Yeah, but my point is that I was hit at the edge of the supposed to be returning wave so there should be only about 2-3 souls that hit me. However, when the souls returned, the heal is bigger than anticipated (almost full life). I was close at the center when I was hit by outward waves (if that was worth noting) then ran to the edge from SF, that's when I noticed the heal. Though I didn't notice if there was another hero hit by Requiem that didn't notice and didn't bother checking it again when playing with/against SF. If you could just look onto it along the Riki bug at least to know if the heal is correct.

zaksor
Posts: 130
Joined: Aug 23, 2016
Gaming Platform: RGC

Re: DotA v6.88X Allstars [We're still beta guys]

Postby zaksor » Dec 28th, '17, 19:26

DracoL1ch wrote:nope

RGC mods will probably add the map to their servers if you do so

snapee
Posts: 8
Joined: Jul 31, 2016

Re: DotA v6.88X Allstars [We're still beta guys]

Postby snapee » Jan 17th, '18, 20:54

is it possible to play the 6.88v3 map on LAN?


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